1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
if (cloak_direction == 0) |
4 |
{ |
5 |
var enemy_dead = global.enemy_dead; |
6 |
var enemy_spared = global.enemy_spared; |
7 |
if (enemy_dead == false && enemy_spared == false) |
8 |
image_alpha = global.image_alpha_enemy_attacking; |
9 |
if (enemy_dead == true) |
10 |
{ |
11 |
x = starting_point_x; |
12 |
y = starting_point_y; |
13 |
instance_create(starting_point_x, starting_point_y, obj_dalv_dead); |
14 |
instance_destroy(); |
15 |
exit; |
16 |
image_alpha = 0.5; |
17 |
} |
18 |
else if (enemy_spared == true) |
19 |
{ |
20 |
sprite_index = spr_dalv_spared; |
21 |
x = starting_point_x; |
22 |
y = starting_point_y; |
23 |
image_xscale = starting_point_xscale; |
24 |
image_yscale = starting_point_yscale; |
25 |
image_alpha = 0.5; |
26 |
if (no_loop_create_clouds == false) |
27 |
{ |
28 |
for (i = 0; i <= 11; i += 1) |
29 |
instance_create(x, y - 100, obj_spare_cloud); |
30 |
} |
31 |
no_loop_create_clouds = true; |
32 |
} |
33 |
if (damage_disjoint_count > 0) |
34 |
{ |
35 |
damage_disjoint_count -= 1; |
36 |
} |
37 |
else if (enemy_dead == false && enemy_spared == false) |
38 |
{ |
39 |
if (global.current_hp_enemy <= 0) |
40 |
sprite_index = spr_dalv_body_critical; |
41 |
else |
42 |
sprite_index = spr_dalv_body; |
43 |
} |
44 |
if (instance_exists(obj_text_damage_count) && global.fight_number == 1 && no_loop_damage_disjoint_count == false) |
45 |
{ |
46 |
time_elapsed = 0; |
47 |
sign_modifier = 1; |
48 |
damage_disjoint_count = 12; |
49 |
no_loop_damage_disjoint_count = true; |
50 |
} |
51 |
else if (!instance_exists(obj_text_damage_count)) |
52 |
{ |
53 |
no_loop_damage_disjoint_count = false; |
54 |
} |
55 |
if (damage_disjoint_count == 12) |
56 |
damage_disjoint_x = -50; |
57 |
else if (damage_disjoint_count == 10) |
58 |
damage_disjoint_x = 50; |
59 |
else if (damage_disjoint_count == 8) |
60 |
damage_disjoint_x = -20; |
61 |
else if (damage_disjoint_count == 6) |
62 |
damage_disjoint_x = 20; |
63 |
else if (damage_disjoint_count == 4) |
64 |
damage_disjoint_x = -10; |
65 |
else if (damage_disjoint_count == 2) |
66 |
damage_disjoint_x = 10; |
67 |
else if (damage_disjoint_count == 0) |
68 |
damage_disjoint_x = 0; |
69 |
if (damage_disjoint_count > 0) |
70 |
{ |
71 |
if (global.current_hp_enemy <= 0) |
72 |
sprite_index = spr_dalv_hit_2; |
73 |
else |
74 |
sprite_index = spr_dalv_hit; |
75 |
image_xscale = starting_point_xscale; |
76 |
image_yscale = starting_point_yscale; |
77 |
} |
78 |
if (global.current_hp_enemy <= 0) |
79 |
{ |
80 |
time_elapsed = 0; |
81 |
sign_modifier = 1; |
82 |
} |
83 |
x = draw_position_x + damage_disjoint_x; |
84 |
y = draw_position_y + damage_disjoint_y; |
85 |
if (!(instance_exists(obj_text_damage_count) && global.fight_number == 1) && enemy_dead == false && enemy_spared == false) |
86 |
{ |
87 |
game_maker_cannot_do_math = power((time_elapsed / ((time_max / 2) * (1 / sqrt(max_rise)))) - sqrt(max_rise), 2); |
88 |
animation_disjoint_yscale = sign_modifier * (max_rise - game_maker_cannot_do_math); |
89 |
image_yscale = draw_position_yscale + animation_disjoint_yscale; |
90 |
image_xscale = draw_position_xscale - (animation_disjoint_yscale * (max_rise_ext / max_rise)); |
91 |
var image_yscale_store = image_yscale; |
92 |
var time_elapsed_head = time_elapsed - time_elapsed_decrease_head; |
93 |
if (time_elapsed_head < 0) |
94 |
{ |
95 |
time_elapsed_head += time_max; |
96 |
sign_modifier_head = -sign_modifier; |
97 |
} |
98 |
else |
99 |
{ |
100 |
sign_modifier_head = sign_modifier; |
101 |
} |
102 |
game_maker_cannot_do_math = power((time_elapsed_head / ((time_max / 2) * (1 / sqrt(max_rise)))) - sqrt(max_rise), 2); |
103 |
animation_disjoint_yscale = sign_modifier_head * (max_rise - game_maker_cannot_do_math); |
104 |
image_yscale = draw_position_yscale + animation_disjoint_yscale; |
105 |
head_displacement_y = bbox_top + (sprite_height * head_displacement_y_multiplier); |
106 |
image_yscale = image_yscale_store; |
107 |
time_elapsed += time_increase; |
108 |
if (time_elapsed >= time_max) |
109 |
{ |
110 |
time_elapsed = 0; |
111 |
sign_modifier = -sign_modifier; |
112 |
} |
113 |
animating = true; |
114 |
} |
115 |
else |
116 |
{ |
117 |
animating = false; |
118 |
} |
119 |
} |
120 |
else if (cloak_direction == 1 && sprite_index != spr_dalv_body_open) |
121 |
{ |
122 |
sprite_index = spr_dalv_body_open; |
123 |
image_speed = 1; |
124 |
image_index = 0; |
125 |
image_xscale = 1; |
126 |
image_yscale = 1; |
127 |
time_elapsed = 0; |
128 |
sign_modifier = 1; |
129 |
head_displacement_y = bbox_top + (sprite_height * head_displacement_y_multiplier); |
130 |
with (obj_background_battle_parent) |
131 |
{ |
132 |
custom_fade_direction = "out"; |
133 |
custom_fade_alpha = 0; |
134 |
custom_fade_rate = 0.05; |
135 |
} |
136 |
animating = true; |
137 |
} |
138 |
else if (cloak_direction == 2 && sprite_index != spr_dalv_body_close) |
139 |
{ |
140 |
sprite_index = spr_dalv_body_close; |
141 |
image_speed = 1; |
142 |
image_index = 0; |
143 |
cloak_out = false; |
144 |
animating = true; |
145 |
} |
146 |
else |
147 |
{ |
148 |
animating = false; |
149 |
} |