1 | starting_point_x = x; |
2 | starting_point_y = y; |
3 | starting_point_xscale = 1; |
4 | starting_point_yscale = 1; |
5 | draw_position_x = starting_point_x; |
6 | draw_position_y = starting_point_y; |
7 | draw_position_xscale = starting_point_xscale; |
8 | draw_position_yscale = starting_point_yscale; |
9 | damage_disjoint_x = 0; |
10 | damage_disjoint_y = 0; |
11 | damage_disjoint_count = 0; |
12 | no_loop_damage_disjoint_count = false; |
13 | can_talk_no_loop = false; |
14 | head_sprite = 1755; |
15 | instance_create(x, y, obj_dalv_head_shadow); |