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gml_Object_obj_dalv_neck_Step_0

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1
if (obj_dalv_body.cloak_direction == 0)
2
{
3
    var enemy_dead = global.enemy_dead;
4
    var enemy_spared = global.enemy_spared;
5
    if (enemy_dead == false && enemy_spared == false)
6
        image_alpha = global.image_alpha_enemy_attacking;
7
    if (enemy_dead == true)
8
    {
9
        instance_destroy();
10
        exit;
11
        image_alpha = 0.5;
12
    }
13
    else if (enemy_spared == true)
14
    {
15
        instance_destroy();
16
        exit;
17
    }
18
    if (damage_disjoint_count > 0)
19
    {
20
        damage_disjoint_count -= 1;
21
    }
22
    else if (enemy_dead == false && enemy_spared == false)
23
    {
24
        if (global.current_hp_enemy <= 0)
25
            sprite_index = spr_dalv_neck_critical;
26
        else
27
            sprite_index = spr_dalv_neck;
28
    }
29
    if (instance_exists(obj_text_damage_count) && global.fight_number == 1 && no_loop_damage_disjoint_count == false)
30
    {
31
        damage_disjoint_count = 12;
32
        no_loop_damage_disjoint_count = true;
33
    }
34
    else if (!instance_exists(obj_text_damage_count))
35
    {
36
        no_loop_damage_disjoint_count = false;
37
    }
38
    if (damage_disjoint_count == 12)
39
        damage_disjoint_x = -50;
40
    else if (damage_disjoint_count == 10)
41
        damage_disjoint_x = 50;
42
    else if (damage_disjoint_count == 8)
43
        damage_disjoint_x = -20;
44
    else if (damage_disjoint_count == 6)
45
        damage_disjoint_x = 20;
46
    else if (damage_disjoint_count == 4)
47
        damage_disjoint_x = -10;
48
    else if (damage_disjoint_count == 2)
49
        damage_disjoint_x = 10;
50
    else if (damage_disjoint_count == 0)
51
        damage_disjoint_x = 0;
52
    if (damage_disjoint_count > 0)
53
        image_alpha = 0;
54
}
55
else
56
{
57
    image_alpha = 0;
58
}