1 | image_alpha -= 0.15; |
2 | if (image_alpha <= 0 && no_loop == false) |
3 | { |
4 | if (room != rm_battle && global.party_member == -4) |
5 | global.flowey_death_pop = true; |
6 | else |
7 | scr_cutscene_end(); |
8 | instance_destroy(); |
9 | no_loop = true; |
10 | } |