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gml_Object_obj_death_fade_in_screen_Step_0

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1
image_alpha -= 0.15;
2
if (image_alpha <= 0 && no_loop == false)
3
{
4
    if (room != rm_battle && global.party_member == -4)
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        global.flowey_death_pop = true;
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    else
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        scr_cutscene_end
scr_cutscene_end

function scr_cutscene_end() { global.cutscene = false; obj_pl.alarm[0] = 1; }
();
8
    instance_destroy();
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    no_loop = true;
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}