Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_death_screen_fade_out_flowey_Alarm_0

(view raw script w/o annotations or w/e)
1
script_execute(scr_battle_load);
2
script_execute(scr_determine_death_count_yellow);
3
instance_destroy();
4
switch (global.battle_enemy_name)
5
{
6
    case "flowey":
7
        room_goto(rm_battle_flowey Flowey - Phase 1 Battle Room);
8
        break;
9
    case "flowey2":
10
        room_goto(rm_battle_flowey_phase_2 Flowey - Phase 2 Battle Room);
11
        break;
12
    default:
13
        room_goto(rm_battle Battle room);
14
        break;
15
}
16
var glitch = instance_create(x, y, obj_flowey_battle_screen_glitch_fight);
17
glitch.persistent = true;
18
glitch.alarm[0] = 9;
19
audio_play_sound(snd_flowey_glitch_yellow, 1, 0);