Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_death_screen_fade_out_screen_Step_0

(view raw script w/o annotations or w/e)
1
image_alpha += 0.15;
2
if (image_alpha >= 1 && no_loop == false)
3
{
4
    alarm[0] = 30;
gml_Object_obj_death_screen_fade_out_screen_Alarm_0.gml

script_execute(scr_loadgame); script_execute(scr_determine_death_count_yellow); instance_create(x, y, obj_death_fade_in_screen);
5
    no_loop = true;
6
}