image_alpha += 0.15
if (image_alpha >= 1 && no_loop == false)
{
alarm[0] = 30gml_Object_obj_death_screen_fade_out_screen_Alarm_0.gmlscript_execute(gml_Script_scr_loadgame) script_execute(gml_Script_scr_determine_death_count_yellow) instance_create(x, y, obj_death_fade_in_screen)
no_loop = true
}