image_alpha += 0.15;
if (image_alpha >= 1 && no_loop == false)
{
alarm[0] = 30;gml_Object_obj_death_screen_fade_out_screen_Alarm_0.gmlscript_execute(scr_loadgame); script_execute(scr_determine_death_count_yellow); instance_create(x, y, obj_death_fade_in_screen);
no_loop = true;
}