1 |
selnumh_world = 0; |
2 |
selnuml_world[0] = 0; |
3 |
selnuml_world[1] = 0; |
4 |
selnuml_world[2] = 0; |
5 |
selnuml_world[3] = 0; |
6 |
selnumh_enemy = 0; |
7 |
selnuml_enemy[0] = 0; |
8 |
selnuml_enemy[1] = 0; |
9 |
selnuml_enemy[2] = 0; |
10 |
selnuml_enemy[3] = 0; |
11 |
selnuml_enemy[4] = 0; |
12 |
selnumh_shop = 0; |
13 |
selnuml_shop[0] = 0; |
14 |
selnumh_item = 0; |
15 |
selnuml_item[0] = 0; |
16 |
selnuml_item[1] = 0; |
17 |
selnuml_item[2] = 0; |
18 |
selnuml_item[3] = 0; |
19 |
selnuml_item[4] = 0; |
20 |
selnuml_item[5] = 0; |
21 |
selnuml_item[6] = 0; |
22 |
selnuml_item[7] = 0; |
23 |
selnumh_equip = 0; |
24 |
selnuml_equip[0] = 0; |
25 |
selnuml_equip[1] = 0; |
26 |
selnuml_equip[2] = 0; |
27 |
selnuml_equip[3] = 0; |
28 |
equip_disjoint = 4; |
29 |
selnumh_stat = 0; |
30 |
selnuml_stat[0] = global.player_level; |
31 |
selnuml_stat[1] = global.player_gold; |
32 |
selnuml_stat[2] = global.current_hp_self; |
33 |
selnuml_stat[3] = global.current_pp_self; |
34 |
selnuml_stat[4] = global.current_sp_self; |