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gml_Object_obj_debug_overworld_Other_10

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1
selnumh_world = 0;
2
selnuml_world[0] = 0;
3
selnuml_world[1] = 0;
4
selnuml_world[2] = 0;
5
selnuml_world[3] = 0;
6
selnumh_enemy = 0;
7
selnuml_enemy[0] = 0;
8
selnuml_enemy[1] = 0;
9
selnuml_enemy[2] = 0;
10
selnuml_enemy[3] = 0;
11
selnuml_enemy[4] = 0;
12
selnumh_shop = 0;
13
selnuml_shop[0] = 0;
14
selnumh_item = 0;
15
selnuml_item[0] = 0;
16
selnuml_item[1] = 0;
17
selnuml_item[2] = 0;
18
selnuml_item[3] = 0;
19
selnuml_item[4] = 0;
20
selnuml_item[5] = 0;
21
selnuml_item[6] = 0;
22
selnuml_item[7] = 0;
23
selnumh_equip = 0;
24
selnuml_equip[0] = 0;
25
selnuml_equip[1] = 0;
26
selnuml_equip[2] = 0;
27
selnuml_equip[3] = 0;
28
equip_disjoint = 4;
29
selnumh_stat = 0;
30
selnuml_stat[0] = global.player_level;
31
selnuml_stat[1] = global.player_gold;
32
selnuml_stat[2] = global.current_hp_self;
33
selnuml_stat[3] = global.current_pp_self;
34
selnuml_stat[4] = global.current_sp_self;