| 1 |
selnumh_world = 0; |
| 2 |
selnuml_world[0] = 0; |
| 3 |
selnuml_world[1] = 0; |
| 4 |
selnuml_world[2] = 0; |
| 5 |
selnuml_world[3] = 0; |
| 6 |
selnumh_enemy = 0; |
| 7 |
selnuml_enemy[0] = 0; |
| 8 |
selnuml_enemy[1] = 0; |
| 9 |
selnuml_enemy[2] = 0; |
| 10 |
selnuml_enemy[3] = 0; |
| 11 |
selnuml_enemy[4] = 0; |
| 12 |
selnumh_shop = 0; |
| 13 |
selnuml_shop[0] = 0; |
| 14 |
selnumh_item = 0; |
| 15 |
selnuml_item[0] = 0; |
| 16 |
selnuml_item[1] = 0; |
| 17 |
selnuml_item[2] = 0; |
| 18 |
selnuml_item[3] = 0; |
| 19 |
selnuml_item[4] = 0; |
| 20 |
selnuml_item[5] = 0; |
| 21 |
selnuml_item[6] = 0; |
| 22 |
selnuml_item[7] = 0; |
| 23 |
selnumh_equip = 0; |
| 24 |
selnuml_equip[0] = 0; |
| 25 |
selnuml_equip[1] = 0; |
| 26 |
selnuml_equip[2] = 0; |
| 27 |
selnuml_equip[3] = 0; |
| 28 |
equip_disjoint = 4; |
| 29 |
selnumh_stat = 0; |
| 30 |
selnuml_stat[0] = global.player_level; |
| 31 |
selnuml_stat[1] = global.player_gold; |
| 32 |
selnuml_stat[2] = global.current_hp_self; |
| 33 |
selnuml_stat[3] = global.current_pp_self; |
| 34 |
selnuml_stat[4] = global.current_sp_self; |