| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
if (show_timer) |
| 4 |
{ |
| 5 |
var string_hours = string(global.elapsed_seconds div 3600); |
| 6 |
var string_minutes = string((global.elapsed_seconds div 60) % 60); |
| 7 |
var string_seconds = string(global.elapsed_seconds % 60); |
| 8 |
if (real(string_hours) < 10) |
| 9 |
string_hours = "0" + string_hours; |
| 10 |
if (real(string_minutes) < 10) |
| 11 |
string_minutes = "0" + string_minutes; |
| 12 |
if (real(string_seconds) < 10) |
| 13 |
string_seconds = "0" + string_seconds; |
| 14 |
var playtime = string_hash_to_newline(string_hours + ":" + string_minutes + ":" + string_seconds); |
| 15 |
draw_set_color(c_white); |
| 16 |
draw_text(280, 10, playtime); |
| 17 |
exit; |
| 18 |
} |
| 19 |
if (is_recording == true) |
| 20 |
exit; |
| 21 |
display_set_gui_size(640, 480); |
| 22 |
draw_set_halign(fa_left); |
| 23 |
draw_set_color(c_white); |
| 24 |
draw_set_font(fnt_stats); |
| 25 |
var xx = 8; |
| 26 |
var yy = 8; |
| 27 |
draw_set_color(c_white); |
| 28 |
draw_text(xx + 180, yy, string_hash_to_newline("WASD - Nagivate#Q - Back#E - Confirm")); |
| 29 |
if (floor(fps) < 30) |
| 30 |
draw_set_color(c_red); |
| 31 |
draw_text(xx + 180, yy, string_hash_to_newline("###FPS: " + string(fps))); |
| 32 |
draw_text(xx + 180, yy, string_hash_to_newline("####ROOM: " + string(room_get_name(room)))); |
| 33 |
draw_set_color(c_white); |
| 34 |
if (dbg_menu == 0) |
| 35 |
{ |
| 36 |
for (var i = 1; i <= 5; i++) |
| 37 |
{ |
| 38 |
draw_set_color(c_white); |
| 39 |
if (dbg_pos == i) |
| 40 |
draw_set_color(c_yellow); |
| 41 |
switch (i) |
| 42 |
{ |
| 43 |
case 1: |
| 44 |
draw_text(xx, yy, string_hash_to_newline("[ROOMS]")); |
| 45 |
break; |
| 46 |
case 2: |
| 47 |
draw_text(xx, yy * 2, string_hash_to_newline("[BATTLES]")); |
| 48 |
break; |
| 49 |
case 3: |
| 50 |
draw_text(xx, yy * 3, string_hash_to_newline("[CHEATS]")); |
| 51 |
break; |
| 52 |
case 4: |
| 53 |
draw_text(xx, yy * 4, string_hash_to_newline("[RESTART GAME]")); |
| 54 |
break; |
| 55 |
case 5: |
| 56 |
draw_text(xx, yy * 5, string_hash_to_newline("[EXECUTE GML]")); |
| 57 |
break; |
| 58 |
} |
| 59 |
} |
| 60 |
} |
| 61 |
if (dbg_menu == 1) |
| 62 |
{ |
| 63 |
for (var i = 0; i <= dbg_room_count; i++) |
| 64 |
{ |
| 65 |
yy = -dbg_pos * 8; |
| 66 |
draw_set_color(c_white); |
| 67 |
if (dbg_pos == i) |
| 68 |
draw_set_color(c_yellow); |
| 69 |
draw_text(xx, yy + ((i + 1) * 8), string_hash_to_newline(ds_list_find_value(room_list, i))); |
| 70 |
} |
| 71 |
} |
| 72 |
if (dbg_menu == 2) |
| 73 |
{ |
| 74 |
for (var i = 1; i <= 4; i++) |
| 75 |
{ |
| 76 |
draw_set_color(c_white); |
| 77 |
if (dbg_pos == i) |
| 78 |
draw_set_color(c_yellow); |
| 79 |
switch (i) |
| 80 |
{ |
| 81 |
case 1: |
| 82 |
draw_text(xx, yy, string_hash_to_newline("LVL UP")); |
| 83 |
break; |
| 84 |
case 2: |
| 85 |
draw_text(xx, yy * 2, string_hash_to_newline("LVL RESET")); |
| 86 |
break; |
| 87 |
case 3: |
| 88 |
draw_text(xx, yy * 3, string_hash_to_newline("CHOOSE BATTLE")); |
| 89 |
break; |
| 90 |
case 4: |
| 91 |
draw_text(xx, yy * 4, string_hash_to_newline("BOSS BATTLE")); |
| 92 |
break; |
| 93 |
} |
| 94 |
draw_set_color(c_white); |
| 95 |
draw_text(xx + 100, yy * 3, string_hash_to_newline(dbg_battle_enemy_name[dbg_enemy_current])); |
| 96 |
draw_text(xx + 100, yy * 4, string_hash_to_newline(dbg_battle_boss_name[dbg_boss_current])); |
| 97 |
} |
| 98 |
} |
| 99 |
if (dbg_menu == 3) |
| 100 |
{ |
| 101 |
for (var i = 0; i < ds_map_size(cheat_map); i++) |
| 102 |
{ |
| 103 |
var current_value = ds_map_find_value(cheat_map, i); |
| 104 |
draw_set_color(c_white); |
| 105 |
if (dbg_pos == i) |
| 106 |
draw_set_color(c_yellow); |
| 107 |
var rt = "neutral"; |
| 108 |
switch (i) |
| 109 |
{ |
| 110 |
case 0: |
| 111 |
draw_text(xx, yy, string_hash_to_newline("GAME SPEED: " + string(current_value))); |
| 112 |
break; |
| 113 |
case 1: |
| 114 |
draw_text(xx, yy * 2, string_hash_to_newline("9999 HP: " + string(current_value))); |
| 115 |
break; |
| 116 |
case 2: |
| 117 |
draw_text(xx, yy * 3, string_hash_to_newline("NO COL: " + string(current_value))); |
| 118 |
break; |
| 119 |
case 3: |
| 120 |
draw_text(xx, yy * 4, string_hash_to_newline("GET G: " + string(current_value))); |
| 121 |
break; |
| 122 |
case 4: |
| 123 |
draw_text(xx, yy * 5, string_hash_to_newline("EASY ITEMS")); |
| 124 |
break; |
| 125 |
case 5: |
| 126 |
switch (current_value) |
| 127 |
{ |
| 128 |
case 1: |
| 129 |
rt = "neutral"; |
| 130 |
break; |
| 131 |
case 2: |
| 132 |
rt = "pacifist"; |
| 133 |
break; |
| 134 |
case 3: |
| 135 |
rt = "M U R D E R"; |
| 136 |
break; |
| 137 |
} |
| 138 |
draw_text(xx, yy * 6, string_hash_to_newline("ROUTE SELECT: " + rt)); |
| 139 |
case 6: |
| 140 |
draw_text(xx, yy * 7, string_hash_to_newline("KANAKO TIME")); |
| 141 |
break; |
| 142 |
case 7: |
| 143 |
draw_text(xx, yy * 8, string_hash_to_newline("SUPER DEBUG")); |
| 144 |
break; |
| 145 |
break; |
| 146 |
} |
| 147 |
} |
| 148 |
} |
| 149 |
display_set_gui_size(320, 240); |