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gml_Object_obj_decibat_body_Step_0

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1
if (battle_start == true && flee == false)
2
{
3
    var enemy_dead = global.enemy_dead;
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    var enemy_spared = global.enemy_spared;
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    if (enemy_dead == false && enemy_spared == false)
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        image_alpha = global.image_alpha_enemy_attacking;
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    if (enemy_dead == true)
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    {
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        x = starting_point_x;
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        y = starting_point_y;
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        instance_create(starting_point_x, starting_point_y, obj_decibat_dead);
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        instance_destroy();
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        exit;
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        image_alpha = 0.5;
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    }
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    else if (enemy_spared == true)
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    {
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        sprite_index = spr_decibat_spared;
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        x = starting_point_x;
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        y = starting_point_y;
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        image_alpha = 0.5;
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        if (no_loop_create_clouds == false)
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        {
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            for (i = 0; i <= 11; i += 1)
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                instance_create(x, y, obj_spare_cloud);
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        }
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        no_loop_create_clouds = true;
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    }
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    if (damage_disjoint_count > 0)
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        damage_disjoint_count -= 1;
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    else if (enemy_dead == false && enemy_spared == false)
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        sprite_index = spr_decibat_body;
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    if (instance_exists(obj_text_damage_count) && global.fight_number == 1 && no_loop_damage_disjoint_count == false)
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    {
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        time_elapsed = 0;
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        sign_modifier = -1;
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        damage_disjoint_count = 12;
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        no_loop_damage_disjoint_count = true;
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    }
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    else if (!instance_exists(obj_text_damage_count))
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    {
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        no_loop_damage_disjoint_count = false;
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    }
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    if (damage_disjoint_count == 12)
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        damage_disjoint_x = -50;
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    else if (damage_disjoint_count == 10)
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        damage_disjoint_x = 50;
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    else if (damage_disjoint_count == 8)
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        damage_disjoint_x = -20;
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    else if (damage_disjoint_count == 6)
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        damage_disjoint_x = 20;
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    else if (damage_disjoint_count == 4)
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        damage_disjoint_x = -10;
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    else if (damage_disjoint_count == 2)
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        damage_disjoint_x = 10;
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    else if (damage_disjoint_count == 0)
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        damage_disjoint_x = 0;
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    if (damage_disjoint_count > 0 || global.current_hp_enemy <= 0)
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        sprite_index = spr_decibat_dead;
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    x = draw_position_x + damage_disjoint_x;
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    y = draw_position_y + damage_disjoint_y;
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    if (!(instance_exists(obj_text_damage_count) && global.fight_number == 1) && enemy_dead == false && enemy_spared == false)
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    {
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        game_maker_cannot_do_math = power((time_elapsed / ((time_max / 2) * (1 / sqrt(max_rise)))) - sqrt(max_rise), 2);
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        animation_disjoint_y = sign_modifier * (max_rise - round(game_maker_cannot_do_math));
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        game_maker_cannot_do_math = power((time_elapsed / ((time_max / 2) * (1 / sqrt(max_rise_wing)))) - sqrt(max_rise_wing), 2);
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        wing_speed_modifier = sign_modifier * (max_rise_wing - round(game_maker_cannot_do_math));
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        time_elapsed += time_increase;
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        if (time_elapsed >= time_max)
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        {
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            time_elapsed = 0;
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            sign_modifier = -sign_modifier;
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        }
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        y = draw_position_y + animation_disjoint_y;
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        if (sign_modifier == 1)
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            wing_speed_add = wing_speed_adjuster;
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        else
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            wing_speed_add = 0;
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        image_speed = wing_speed_default + wing_speed_modifier + wing_speed_add;
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    }
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}
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else if (flee == false)
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{
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    game_maker_cannot_do_math = power((time_elapsed / ((time_max / 2) * (1 / sqrt(max_rise)))) - sqrt(max_rise), 2);
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    animation_disjoint_y = sign_modifier * (max_rise - round(game_maker_cannot_do_math));
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    game_maker_cannot_do_math = power((time_elapsed / ((time_max / 2) * (1 / sqrt(max_rise_wing)))) - sqrt(max_rise_wing), 2);
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    wing_speed_modifier = sign_modifier * (max_rise_wing - round(game_maker_cannot_do_math));
88
    time_elapsed += time_increase;
89
    if (time_elapsed >= time_max)
90
    {
91
        time_elapsed = 0;
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        sign_modifier = -sign_modifier;
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    }
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    y = draw_position_y + animation_disjoint_y;
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    if (sign_modifier == 1)
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        wing_speed_add = wing_speed_adjuster;
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    else
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        wing_speed_add = 0;
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    image_speed = wing_speed_default + wing_speed_modifier + wing_speed_add;
100
}
101
if (flee == true)
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{
103
    game_maker_cannot_do_math = power((time_elapsed_flee / ((time_max_flee / 2) * (1 / sqrt(max_rise_flee)))) - sqrt(max_rise_flee), 2);
104
    animation_disjoint_y_flee = sign_modifier_flee * (max_rise_flee - round(game_maker_cannot_do_math));
105
    time_elapsed_flee += time_increase_flee;
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    if (time_elapsed_flee >= time_max_flee)
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        time_elapsed_flee = time_max_flee;
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    y = draw_position_y_flee + animation_disjoint_y_flee;
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    wing_speed_add = wing_speed_adjuster;
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    image_speed = wing_speed_default + max_rise_wing + wing_speed_add;
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    if (bbox_bottom <= 0)
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    {
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        global.important_cutscene = false;
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        global.enemy_sparing = true;
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        global.enemy_spared = true;
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        with (obj_battle_generator)
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            audio_extend = false;
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        audio_stop_all();
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        instance_create(0, 0, obj_dialogue_battle_win_pacifist);
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        instance_destroy();
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    }
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}