1 |
if (battle_start == true && flee == false) |
2 |
{ |
3 |
var enemy_dead = global.enemy_dead; |
4 |
var enemy_spared = global.enemy_spared; |
5 |
if (enemy_dead == false && enemy_spared == false) |
6 |
image_alpha = global.image_alpha_enemy_attacking; |
7 |
if (enemy_dead == true) |
8 |
{ |
9 |
x = starting_point_x; |
10 |
y = starting_point_y; |
11 |
instance_create(starting_point_x, starting_point_y, obj_decibat_dead); |
12 |
instance_destroy(); |
13 |
exit; |
14 |
image_alpha = 0.5; |
15 |
} |
16 |
else if (enemy_spared == true) |
17 |
{ |
18 |
sprite_index = spr_decibat_spared; |
19 |
x = starting_point_x; |
20 |
y = starting_point_y; |
21 |
image_alpha = 0.5; |
22 |
if (no_loop_create_clouds == false) |
23 |
{ |
24 |
for (i = 0; i <= 11; i += 1) |
25 |
instance_create(x, y, obj_spare_cloud); |
26 |
} |
27 |
no_loop_create_clouds = true; |
28 |
} |
29 |
if (damage_disjoint_count > 0) |
30 |
damage_disjoint_count -= 1; |
31 |
else if (enemy_dead == false && enemy_spared == false) |
32 |
sprite_index = spr_decibat_body; |
33 |
if (instance_exists(obj_text_damage_count) && global.fight_number == 1 && no_loop_damage_disjoint_count == false) |
34 |
{ |
35 |
time_elapsed = 0; |
36 |
sign_modifier = -1; |
37 |
damage_disjoint_count = 12; |
38 |
no_loop_damage_disjoint_count = true; |
39 |
} |
40 |
else if (!instance_exists(obj_text_damage_count)) |
41 |
{ |
42 |
no_loop_damage_disjoint_count = false; |
43 |
} |
44 |
if (damage_disjoint_count == 12) |
45 |
damage_disjoint_x = -50; |
46 |
else if (damage_disjoint_count == 10) |
47 |
damage_disjoint_x = 50; |
48 |
else if (damage_disjoint_count == 8) |
49 |
damage_disjoint_x = -20; |
50 |
else if (damage_disjoint_count == 6) |
51 |
damage_disjoint_x = 20; |
52 |
else if (damage_disjoint_count == 4) |
53 |
damage_disjoint_x = -10; |
54 |
else if (damage_disjoint_count == 2) |
55 |
damage_disjoint_x = 10; |
56 |
else if (damage_disjoint_count == 0) |
57 |
damage_disjoint_x = 0; |
58 |
if (damage_disjoint_count > 0 || global.current_hp_enemy <= 0) |
59 |
sprite_index = spr_decibat_dead; |
60 |
x = draw_position_x + damage_disjoint_x; |
61 |
y = draw_position_y + damage_disjoint_y; |
62 |
if (!(instance_exists(obj_text_damage_count) && global.fight_number == 1) && enemy_dead == false && enemy_spared == false) |
63 |
{ |
64 |
game_maker_cannot_do_math = power((time_elapsed / ((time_max / 2) * (1 / sqrt(max_rise)))) - sqrt(max_rise), 2); |
65 |
animation_disjoint_y = sign_modifier * (max_rise - round(game_maker_cannot_do_math)); |
66 |
game_maker_cannot_do_math = power((time_elapsed / ((time_max / 2) * (1 / sqrt(max_rise_wing)))) - sqrt(max_rise_wing), 2); |
67 |
wing_speed_modifier = sign_modifier * (max_rise_wing - round(game_maker_cannot_do_math)); |
68 |
time_elapsed += time_increase; |
69 |
if (time_elapsed >= time_max) |
70 |
{ |
71 |
time_elapsed = 0; |
72 |
sign_modifier = -sign_modifier; |
73 |
} |
74 |
y = draw_position_y + animation_disjoint_y; |
75 |
if (sign_modifier == 1) |
76 |
wing_speed_add = wing_speed_adjuster; |
77 |
else |
78 |
wing_speed_add = 0; |
79 |
image_speed = wing_speed_default + wing_speed_modifier + wing_speed_add; |
80 |
} |
81 |
} |
82 |
else if (flee == false) |
83 |
{ |
84 |
game_maker_cannot_do_math = power((time_elapsed / ((time_max / 2) * (1 / sqrt(max_rise)))) - sqrt(max_rise), 2); |
85 |
animation_disjoint_y = sign_modifier * (max_rise - round(game_maker_cannot_do_math)); |
86 |
game_maker_cannot_do_math = power((time_elapsed / ((time_max / 2) * (1 / sqrt(max_rise_wing)))) - sqrt(max_rise_wing), 2); |
87 |
wing_speed_modifier = sign_modifier * (max_rise_wing - round(game_maker_cannot_do_math)); |
88 |
time_elapsed += time_increase; |
89 |
if (time_elapsed >= time_max) |
90 |
{ |
91 |
time_elapsed = 0; |
92 |
sign_modifier = -sign_modifier; |
93 |
} |
94 |
y = draw_position_y + animation_disjoint_y; |
95 |
if (sign_modifier == 1) |
96 |
wing_speed_add = wing_speed_adjuster; |
97 |
else |
98 |
wing_speed_add = 0; |
99 |
image_speed = wing_speed_default + wing_speed_modifier + wing_speed_add; |
100 |
} |
101 |
if (flee == true) |
102 |
{ |
103 |
game_maker_cannot_do_math = power((time_elapsed_flee / ((time_max_flee / 2) * (1 / sqrt(max_rise_flee)))) - sqrt(max_rise_flee), 2); |
104 |
animation_disjoint_y_flee = sign_modifier_flee * (max_rise_flee - round(game_maker_cannot_do_math)); |
105 |
time_elapsed_flee += time_increase_flee; |
106 |
if (time_elapsed_flee >= time_max_flee) |
107 |
time_elapsed_flee = time_max_flee; |
108 |
y = draw_position_y_flee + animation_disjoint_y_flee; |
109 |
wing_speed_add = wing_speed_adjuster; |
110 |
image_speed = wing_speed_default + max_rise_wing + wing_speed_add; |
111 |
if (bbox_bottom <= 0) |
112 |
{ |
113 |
global.important_cutscene = false; |
114 |
global.enemy_sparing = true; |
115 |
global.enemy_spared = true; |
116 |
with (obj_battle_generator) |
117 |
audio_extend = false; |
118 |
audio_stop_all(); |
119 |
instance_create(0, 0, obj_dialogue_battle_win_pacifist); |
120 |
instance_destroy(); |
121 |
} |
122 |
} |