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gml_Object_obj_decibat_cutscene_Alarm_0

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1
global.battle_enemy_name = "decibat";
2
global.exclamation_mark_type = "nothing";
3
global.battling_enemy = false;
4
global.battling_boss = true;
5
global.battle_start = true;
6
global.current_room_overworld = room_get_name(room);
7
audio_stop_all();
8
room_goto(rm_battle Battle room);