1 | global.battle_enemy_name = "decibat"; |
2 | global.exclamation_mark_type = "nothing"; |
3 | global.battling_enemy = false; |
4 | global.battling_boss = true; |
5 | global.battle_start = true; |
6 | global.current_room_overworld = room_get_name(room); |
7 | audio_stop_all(); |
8 | room_goto(rm_battle Battle room); |