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gml_Object_obj_determinationcutscene_Alarm_0

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instance_create(x, y, obj_flowey1);
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with (obj_flowey1)
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{
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    sprite_index = spr_floweyrise;
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    image_speed = 0.2;
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}
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global.flag[24 Flowey introduction progress] = 2;
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instance_destroy();