1 |
key_select = keyboard_multicheck(0); |
2 |
key_select_pressed = keyboard_multicheck_pressed(0); |
3 |
key_revert_pressed = keyboard_multicheck_pressed(1); |
4 |
if (key_revert_pressed) |
5 |
{ |
6 |
characters = message_length; |
7 |
message_draw = string_copy(message[message_current], 0, characters); |
8 |
} |
9 |
if (characters < message_length && counter == 0) |
10 |
{ |
11 |
script_execute(scr_text_increase); |
12 |
switch (current_char) |
13 |
{ |
14 |
case " ": |
15 |
case "*": |
16 |
can_talk = false; |
17 |
break; |
18 |
default: |
19 |
can_talk = true; |
20 |
audio_play_sound(snd_footsteps_water_1, 20, false); |
21 |
} |
22 |
} |
23 |
else |
24 |
{ |
25 |
can_talk = false; |
26 |
if (message_current == 0 && no_loop == false && message_current == message_end) |
27 |
{ |
28 |
alarm[0] = 20;gml_Object_obj_dialogue_battle_action_selected_item_1_Alarm_0.gmlvar item_slot = global.item_slot[1];
if (item_slot == "Hot Dog...?")
{
audio_play_sound(snd_borfborf, 20, false);
if (global.current_hp_self > global.max_hp_self)
exit;
global.current_hp_self += 20;
if (global.current_hp_self > global.max_hp_self)
global.current_hp_self = global.max_hp_self;
}
message_end = 1;
message_current += 1;
message_length = string_length(message[message_current]);
characters = 0;
message_draw = ""; |
29 |
no_loop = true; |
30 |
} |
31 |
else if (key_select_pressed) |
32 |
{ |
33 |
if (message_current < message_end && message_end > 0) |
34 |
{ |
35 |
message_current += 1; |
36 |
message_length = string_length(message[message_current]); |
37 |
characters = 0; |
38 |
message_draw = ""; |
39 |
} |
40 |
else if (message_current >= 1 && message_current == message_end) |
41 |
{ |
42 |
global.item_slot[1] = global.item_slot[2]; |
43 |
global.item_slot[2] = global.item_slot[3]; |
44 |
global.item_slot[3] = global.item_slot[4]; |
45 |
global.item_slot[4] = global.item_slot[5]; |
46 |
global.item_slot[5] = global.item_slot[6]; |
47 |
global.item_slot[6] = global.item_slot[7]; |
48 |
global.item_slot[7] = global.item_slot[8]; |
49 |
global.item_slot[8] = "Nothing"; |
50 |
global.enemy_attacking = true; |
51 |
instance_destroy(); |
52 |
} |
53 |
} |
54 |
} |
55 |
script_execute(scr_text_counter); |