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gml_Object_obj_dialogue_battle_move_select_9_Create_0

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1
script_execute(scr_battle_core_directory_flavor_text_enemy_1_default_9);
2
message_current = 0;
3
message_end = 0;
4
message_draw = "";
5
increase = global.text_speed;
6
characters = 0;
7
hold = 0;
8
message_length = string_length(message[message_current]);
9
script_execute(scr_generate_text_counters);