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gml_Object_obj_dialogue_battle_move_select_any_Create_0

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1
message[0] = "* This object can handle any flavor text.";
2
message_current = 0;
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message_end = 0;
4
message_draw = "";
5
increase = global.text_speed;
6
characters = 0;
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hold = 0;
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message_length = string_length(message[message_current]);
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script_execute(scr_generate_text_counters);