1 | script_execute(scr_battle_core_directory_flavor_text_enemy_2_low_hp_1); |
2 | message_current = 0; |
3 | message_end = 0; |
4 | message_draw = ""; |
5 | increase = global.text_speed; |
6 | characters = 0; |
7 | hold = 0; |
8 | message_length = string_length(message[message_current]); |
9 | script_execute(scr_generate_text_counters); |