1 |
switch (global.enemy_count) |
2 |
{ |
3 |
case 1: |
4 |
if (global.enemy_dead == false) |
5 |
global.enemy_exp = 0; |
6 |
global.player_exp += global.enemy_exp; |
7 |
global.player_gold += global.enemy_gold; |
8 |
message[0] = "* YOU WON!#* You earned " + string(global.enemy_exp) + " XP and " + string(global.enemy_gold) + " gold."; |
9 |
break; |
10 |
case 2: |
11 |
if (global.enemy_dead == false) |
12 |
global.enemy_exp = 0; |
13 |
if (global.enemy_dead_2 == false) |
14 |
global.enemy_exp_2 = 0; |
15 |
global.player_exp += (global.enemy_exp + global.enemy_exp_2); |
16 |
global.player_gold += (global.enemy_gold + global.enemy_gold_2); |
17 |
message[0] = "* YOU WON!#* You earned " + string(global.enemy_exp + global.enemy_exp_2) + " XP and " + string(global.enemy_gold + global.enemy_gold_2) + " gold."; |
18 |
break; |
19 |
case 3: |
20 |
if (global.enemy_dead == false) |
21 |
global.enemy_exp = 0; |
22 |
if (global.enemy_dead_2 == false) |
23 |
global.enemy_exp_2 = 0; |
24 |
if (global.enemy_dead_3 == false) |
25 |
global.enemy_exp_3 = 0; |
26 |
global.player_exp += (global.enemy_exp + global.enemy_exp_2 + global.enemy_exp_3); |
27 |
global.player_gold += (global.enemy_gold + global.enemy_gold_2 + global.enemy_gold_3); |
28 |
message[0] = "* YOU WON!#* You earned " + string(global.enemy_exp + global.enemy_exp_2 + global.enemy_exp_3) + " XP and " + string(global.enemy_gold + global.enemy_gold_2 + global.enemy_gold_3) + " gold."; |
29 |
break; |
30 |
default: |
31 |
message[0] = "* YOU WON!#* You earned 0 XP and 0 gold."; |
32 |
} |
33 |
if (global.player_exp >= global.player_exp_next[global.player_level]) |
34 |
{ |
35 |
for (var i = global.player_level; i <= 20; i += 1) |
36 |
{ |
37 |
if (global.player_exp >= global.player_exp_next[i]) |
38 |
{ |
39 |
global.player_level = i + 1; |
40 |
global.max_hp_self = global.player_hp_next[i + 1]; |
41 |
global.player_attack = global.player_attack_next[i + 1]; |
42 |
global.player_defense = global.player_defense_next[i + 1]; |
43 |
} |
44 |
else |
45 |
{ |
46 |
break; |
47 |
} |
48 |
} |
49 |
audio_play_sound(snd_love_increased, 20, 0); |
50 |
message[0] = message[0] + "#* Your LOVE increased."; |
51 |
} |
52 |
message_current = 0; |
53 |
message_end = 0; |
54 |
message_draw = ""; |
55 |
increase = global.text_speed; |
56 |
characters = 0; |
57 |
hold = 0; |
58 |
message_length = string_length(message[message_current]); |
59 |
moveable = true; |
60 |
script_execute(scr_generate_text_counters); |