1 |
global.player_gold += global.enemy_gold; |
2 |
if (global.game_mode == "customs") |
3 |
{ |
4 |
message[0] = "* YOU WON!#* You earned 0 XP and " + string(global.enemy_gold) + " gold."; |
5 |
} |
6 |
else if (global.game_mode == "yellow") |
7 |
{ |
8 |
if (global.battle_enemy_name == "froggit intro") |
9 |
{ |
10 |
message[0] = "* (The mysterious goat lady# scared the Froggit away.)"; |
11 |
} |
12 |
else if (global.battle_enemy_name == "decibat") |
13 |
{ |
14 |
if (global.enemy_sparing == true) |
15 |
message[0] = "* Sweet silence..."; |
16 |
else |
17 |
message[0] = "* Decibat flaps away to find# someplace quieter."; |
18 |
} |
19 |
else |
20 |
{ |
21 |
message[0] = "* YOU WON!#* You earned 0 XP and " + string(global.enemy_gold) + " gold."; |
22 |
} |
23 |
} |
24 |
message_current = 0; |
25 |
message_end = 0; |
26 |
message_draw = ""; |
27 |
increase = global.text_speed; |
28 |
characters = 0; |
29 |
hold = 0; |
30 |
message_length = string_length(message[message_current]); |
31 |
moveable = true; |
32 |
script_execute(scr_generate_text_counters); |