| 1 |
var battle_enemy_name = global.battle_enemy_name; |
| 2 |
var enemy_attack = global.enemy_attack; |
| 3 |
var game_mode = global.game_mode; |
| 4 |
if (global.enemy_attacking == true && no_loop == false) |
| 5 |
{ |
| 6 |
script_execute(scr_battle_core_directory_tb_dimensions); |
| 7 |
if (instance_exists(obj_dialogue_box_battle_transformation_attack)) |
| 8 |
{ |
| 9 |
with (obj_dialogue_box_battle_transformation_attack) |
| 10 |
instance_destroy(); |
| 11 |
} |
| 12 |
instance_destroy(); |
| 13 |
no_loop = true; |
| 14 |
} |
| 15 |
if (global.important_cutscene == true && no_loop_important_cutscene == false) |
| 16 |
script_execute(scr_battle_core_directory_important_cutscene); |
| 17 |
else if (global.can_attack == false && no_loop_can_attack == false) |
| 18 |
script_execute(scr_battle_core_directory_no_attack); |