1 |
var shop_name = global.shop_name; |
2 |
if (action[message_current] != "Override") |
3 |
{ |
4 |
script_execute(scr_controls_text); |
5 |
if (key_revert_pressed) |
6 |
{ |
7 |
if (shop_name == "Hotel Shop") |
8 |
{ |
9 |
var message_og_length = string_length(message[message_current]); |
10 |
if (characters < message_og_length) |
11 |
characters = message_og_length; |
12 |
else |
13 |
characters = message_length; |
14 |
message_draw_alt = string_copy(message_alt[message_current], 0, characters); |
15 |
} |
16 |
else |
17 |
{ |
18 |
characters = message_length; |
19 |
} |
20 |
message_draw = string_copy(message[message_current], 0, characters); |
21 |
} |
22 |
if (characters < message_length) |
23 |
{ |
24 |
if (counter == 0) |
25 |
{ |
26 |
script_execute(scr_text_increase); |
27 |
if (shop_name == "Hotel Shop") |
28 |
{ |
29 |
message_draw_alt = string_copy(message_alt[message_current], 0, characters); |
30 |
var message_alt_length = string_length(message_alt[message_current]); |
31 |
var message_og_length = string_length(message[message_current]); |
32 |
if (message_alt_length > message_og_length) |
33 |
current_char = string_char_at(message_draw_alt, characters); |
34 |
} |
35 |
script_execute(talk_script[message_current]); |
36 |
} |
37 |
else |
38 |
{ |
39 |
can_talk = false; |
40 |
} |
41 |
} |
42 |
else |
43 |
{ |
44 |
can_talk = false; |
45 |
if (key_select_pressed) |
46 |
{ |
47 |
if (message_current < message_end) |
48 |
{ |
49 |
message_current += 1; |
50 |
message_length = string_length(message[message_current]); |
51 |
characters = 0; |
52 |
message_draw = ""; |
53 |
if (shop_name == "Hotel Shop") |
54 |
{ |
55 |
var message_alt_length = string_length(message_alt[message_current]); |
56 |
if (message_alt_length > message_length) |
57 |
message_length = message_alt_length; |
58 |
message_draw_alt = ""; |
59 |
} |
60 |
} |
61 |
else |
62 |
{ |
63 |
instance_create(0, 0, obj_shop_fade_out_screen); |
64 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (obj_shop_generator.shop_audio, 1300); |
65 |
instance_destroy(); |
66 |
exit; |
67 |
} |
68 |
} |
69 |
} |
70 |
script_execute(scr_text_counter); |
71 |
} |