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gml_Object_obj_dialogue_intro_shop_Alarm_1

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1
if (global.sworks_flag[26] < 2)
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{
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    audio_play_sound(snd_fail, 1, 0);
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    portrait[1] = 373;
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}
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else
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{
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    audio_play_sound(snd_factory_puzzle_spawn_item, 1, 0);
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    portrait[1] = 131;
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}
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alarm[0] = 30;
gml_Object_obj_dialogue_intro_shop_Alarm_0.gml

message_advance = true; skippable = true;