| 1 | if (global.sworks_flag[26] < 2) |
| 2 | { |
| 3 | audio_play_sound(snd_fail, 1, 0); |
| 4 | portrait[1] = 373; |
| 5 | } |
| 6 | else |
| 7 | { |
| 8 | audio_play_sound(snd_factory_puzzle_spawn_item, 1, 0); |
| 9 | portrait[1] = 131; |
| 10 | } |
| 11 | alarm[0] = 30; |