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gml_Object_obj_dialogue_main_screen_shop_Create_0

(view raw script w/o annotations or w/e)
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depth = -room_height - 164;
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var game_mode = global.game_mode;
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var shop_name = global.shop_name;
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var main_shop_screen_number = global.main_shop_screen_number;
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if (game_mode == "customs")
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{
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    if (shop_name == "Mart-2-Go")
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    {
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        message[0] = "* Hey, you gonna buy#  an item or what?";
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        portrait_author_head[0] = spr_author_head_normal_new_shop;
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        portrait_author_torso[0] = spr_author_torso_normal_new_shop;
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        point[0] = 1;
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        talk_script[0] = scr_talking_author;
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        for (i = 0; i < array_length_1d(message); i += 1)
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            action[i] = "Nothing";
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    }
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}
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else if (game_mode == "yellow")
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{
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    if (shop_name == "Mart-2-Go")
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    {
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        message[0] = "* Uhh... so how did you get here, anyway?";
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        portrait_author_head[0] = spr_author_head_normal_new_shop;
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        portrait_author_torso[0] = spr_author_torso_normal_new_shop;
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        point[0] = 1;
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        talk_script[0] = scr_talking_author;
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        for (i = 0; i < array_length_1d(message); i += 1)
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            action[i] = "Nothing";
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    }
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    else if (shop_name == "Honeydew Resort Normal")
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    {
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        message[0] = "* W-welcome to the#  Honeydew Resort!#  Please, look around.#  (was that the line?)";
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        portrait[0] = 1410;
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        point[0] = 1;
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        talk_script[0] = scr_talking_honeydew_bear;
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        for (i = 0; i < array_length_1d(message); i += 1)
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            action[i] = "Nothing";
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    }
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    else if (shop_name == "Wild East Gunshop")
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    {
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        message[0] = "* Greetings!#* Take a gander! Just#  don't touch anything.";
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        portrait[0] = 1412;
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        point[0] = 1;
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        talk_script[0] = scr_talking_blackjack;
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        for (i = 0; i < array_length_1d(message); i += 1)
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            action[i] = "Nothing";
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    }
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    else if (shop_name == "Wild East Saloon")
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    {
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        message[0] = "* Howdy howdy, human!#  Take a gander at my#  wares.#* Hard-hittin' stuff is#  off limits!";
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        portrait[0] = 1423;
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        point[0] = 1;
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        talk_script[0] = scr_talking_blackjack;
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        for (i = 0; i < array_length_1d(message); i += 1)
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            action[i] = "Nothing";
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    }
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    else if (shop_name == "Steamworks Vendy")
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    {
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        if (global.sworks_flag[26] < 2)
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        {
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            message[0] = "* Unauthorized child#  detected. Go away.";
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            portrait[0] = 1281;
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        }
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        else
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        {
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            message[0] = "* How may I be of#  service?";
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            portrait[0] = 131;
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        }
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        point[0] = 1;
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        talk_script[0] = scr_talking_vendy;
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        for (i = 0; i < array_length_1d(message); i += 1)
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            action[i] = "Nothing";
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    }
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    else if (shop_name == "Hotel Shop")
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    {
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        message[0] = "* Welcome to Bits &#  Bites!";
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        portrait[0] = 1492;
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        message_alt[0] = "* Welcome to Bits &#  Bites!#* < Buy something,#  will ya? >";
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        portrait_alt[0] = 1959;
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        point[0] = 1;
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        talk_script[0] = scr_talking_hotel_shopkeeper;
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        for (i = 0; i < array_length_1d(message); i += 1)
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            action[i] = "Nothing";
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    }
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}
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message_current = 0;
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message_end = 0;
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message_draw = "";
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message_draw_alt = "";
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increase = global.text_speed;
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characters = 0;
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hold = 0;
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message_length = string_length(message[message_current]);
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if (shop_name == "Hotel Shop")
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{
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    var message_alt_length = string_length(message_alt[message_current]);
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    if (message_alt_length > message_length)
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        message_length = message_alt_length;
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}
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script_execute(scr_generate_text_counters);