1 |
depth = -room_height - 164; |
2 |
var game_mode = global.game_mode; |
3 |
var shop_name = global.shop_name; |
4 |
var main_shop_screen_number = global.main_shop_screen_number; |
5 |
if (game_mode == "customs") |
6 |
{ |
7 |
if (shop_name == "Mart-2-Go") |
8 |
{ |
9 |
message[0] = "* Hey, you gonna buy# an item or what?"; |
10 |
portrait_author_head[0] = spr_author_head_normal_new_shop; |
11 |
portrait_author_torso[0] = spr_author_torso_normal_new_shop; |
12 |
point[0] = 1; |
13 |
talk_script[0] = scr_talking_author; |
14 |
for (i = 0; i < array_length_1d(message); i += 1) |
15 |
action[i] = "Nothing"; |
16 |
} |
17 |
} |
18 |
else if (game_mode == "yellow") |
19 |
{ |
20 |
if (shop_name == "Honeydew Resort Geno" || shop_name == "Wild East Gunshop Geno" || shop_name == "Wild East Saloon Geno" || shop_name == "Cafe Dune Geno" || shop_name == "Hotel Shop Geno") |
21 |
{ |
22 |
message[0] = "* But nobody came."; |
23 |
point[0] = 1; |
24 |
action[0] = "Nothing"; |
25 |
talk_script[0] = scr_talking_normal; |
26 |
} |
27 |
else if (shop_name == "Steamworks Vendy Geno") |
28 |
{ |
29 |
message[0] = "* ..."; |
30 |
portrait[0] = 3325; |
31 |
point[0] = 1; |
32 |
talk_script[0] = scr_talking_vendy; |
33 |
for (i = 0; i < array_length_1d(message); i += 1) |
34 |
action[i] = "Nothing"; |
35 |
} |
36 |
} |
37 |
message_current = 0; |
38 |
message_end = 0; |
39 |
message_draw = ""; |
40 |
increase = global.text_speed; |
41 |
characters = 0; |
42 |
hold = 0; |
43 |
message_length = string_length(message[message_current]); |
44 |
script_execute(scr_generate_text_counters); |