1 |
local_dialogue_open = true; |
2 |
letter_array = -1; |
3 |
letter_current = 1; |
4 |
letter_waiter = 0; |
5 |
line_current = 0; |
6 |
letter_speed = 1; |
7 |
sndfnt = 96; |
8 |
shake_intensity = 0; |
9 |
message[0] = ""; |
10 |
message_current = 0; |
11 |
message_advance = false; |
12 |
message_color = 0; |
13 |
fade_timer = 30; |
14 |
text_x[1] = x; |
15 |
text_y[1] = y; |
16 |
text_alpha[1] = 0; |
17 |
text_x_mod = 0; |
18 |
text_y_mod = 0; |
19 |
white_text = false; |
20 |
draw_set_font(fnt_main); |
21 |
str_width = string_width("w"); |
22 |
draw_alpha = 0; |
23 |
reverb_volume = 1; |
24 |
alarm[1] = 0; |
25 |
emitter1 = audio_emitter_create(); |
26 |
emitter1_bus = audio_bus_create(); |
27 |
audio_emitter_bus(emitter1, emitter1_bus); |
28 |
audio_emitter_gain(emitter1, 0.33); |
29 |
ef_reverb = audio_effect_create(AudioEffectType.Reverb1); |
30 |
ef_reverb.size = 1; |
31 |
ef_reverb.mix = 0.8; |
32 |
emitter1_bus.effects[0] = ef_reverb; |
33 |
|
34 |
enum AudioEffectType |
35 |
{ |
36 |
Bitcrusher, |
37 |
Delay, |
38 |
Gain, |
39 |
HPF2, |
40 |
LPF2, |
41 |
Reverb1, |
42 |
Tremolo, |
43 |
PeakEQ, |
44 |
HiShelf, |
45 |
LoShelf, |
46 |
EQ, |
47 |
Compressor |
48 |
} |