| 1 |
local_dialogue_open = true; |
| 2 |
letter_array = -1; |
| 3 |
letter_current = 1; |
| 4 |
letter_waiter = 0; |
| 5 |
line_current = 0; |
| 6 |
letter_speed = 1; |
| 7 |
sndfnt = 96; |
| 8 |
shake_intensity = 0; |
| 9 |
message[0] = ""; |
| 10 |
message_current = 0; |
| 11 |
message_advance = false; |
| 12 |
message_color = 0; |
| 13 |
fade_timer = 30; |
| 14 |
text_x[1] = x; |
| 15 |
text_y[1] = y; |
| 16 |
text_alpha[1] = 0; |
| 17 |
text_x_mod = 0; |
| 18 |
text_y_mod = 0; |
| 19 |
white_text = false; |
| 20 |
draw_set_font(fnt_main); |
| 21 |
str_width = string_width("w"); |
| 22 |
draw_alpha = 0; |
| 23 |
reverb_volume = 1; |
| 24 |
alarm[1] = 0; |
| 25 |
emitter1 = audio_emitter_create(); |
| 26 |
emitter1_bus = audio_bus_create(); |
| 27 |
audio_emitter_bus(emitter1, emitter1_bus); |
| 28 |
audio_emitter_gain(emitter1, 0.33); |
| 29 |
ef_reverb = audio_effect_create(AudioEffectType.Reverb1); |
| 30 |
ef_reverb.size = 1; |
| 31 |
ef_reverb.mix = 0.8; |
| 32 |
emitter1_bus.effects[0] = ef_reverb; |
| 33 |
|
| 34 |
enum AudioEffectType |
| 35 |
{ |
| 36 |
Bitcrusher, |
| 37 |
Delay, |
| 38 |
Gain, |
| 39 |
HPF2, |
| 40 |
LPF2, |
| 41 |
Reverb1, |
| 42 |
Tremolo, |
| 43 |
PeakEQ, |
| 44 |
HiShelf, |
| 45 |
LoShelf, |
| 46 |
EQ, |
| 47 |
Compressor |
| 48 |
} |