| 1 |
depth = -room_height - 164; |
| 2 |
var game_mode = global.game_mode; |
| 3 |
var shop_name = global.shop_name; |
| 4 |
if (game_mode == "customs") |
| 5 |
{ |
| 6 |
if (shop_name == "Mart-2-Go") |
| 7 |
{ |
| 8 |
message[0] = "* Alright, catch you on the flip# side!#* Peace out!"; |
| 9 |
portrait_author_head[0] = spr_author_head_normal_new_shop; |
| 10 |
portrait_author_torso[0] = spr_author_torso_normal_new_shop; |
| 11 |
point[0] = 1; |
| 12 |
talk_script[0] = scr_talking_author; |
| 13 |
for (i = 0; i < array_length_1d(message); i += 1) |
| 14 |
action[i] = "Nothing"; |
| 15 |
} |
| 16 |
} |
| 17 |
else if (game_mode == "yellow") |
| 18 |
{ |
| 19 |
if (shop_name == "Mart-2-Go") |
| 20 |
{ |
| 21 |
message[0] = "* Alright, catch you on the flip# side!#* Peace out!"; |
| 22 |
portrait_author_head[0] = spr_author_head_normal_new_shop; |
| 23 |
portrait_author_torso[0] = spr_author_torso_normal_new_shop; |
| 24 |
point[0] = 1; |
| 25 |
talk_script[0] = scr_talking_author; |
| 26 |
for (i = 0; i < array_length_1d(message); i += 1) |
| 27 |
action[i] = "Nothing"; |
| 28 |
} |
| 29 |
else if (shop_name == "Honeydew Resort Normal") |
| 30 |
{ |
| 31 |
message[0] = "* See ya! Thanks for being so# kind!"; |
| 32 |
portrait[0] = 1410; |
| 33 |
point[0] = 1; |
| 34 |
talk_script[0] = scr_talking_honeydew_bear; |
| 35 |
for (i = 0; i < array_length_1d(message); i += 1) |
| 36 |
action[i] = "Nothing"; |
| 37 |
} |
| 38 |
else if (shop_name == "Wild East Gunshop") |
| 39 |
{ |
| 40 |
message[0] = "* Thank you! I will make# good use of this!"; |
| 41 |
portrait[0] = 1412; |
| 42 |
point[0] = 1; |
| 43 |
talk_script[0] = scr_talking_blackjack; |
| 44 |
for (i = 0; i < array_length_1d(message); i += 1) |
| 45 |
action[i] = "Nothing"; |
| 46 |
} |
| 47 |
} |
| 48 |
message_current = 0; |
| 49 |
message_end = 0; |
| 50 |
message_draw = ""; |
| 51 |
increase = global.text_speed; |
| 52 |
characters = 0; |
| 53 |
hold = 0; |
| 54 |
message_length = string_length(message[message_current]); |
| 55 |
script_execute(scr_generate_text_counters); |