1 |
depth = -room_height - 164; |
2 |
var game_mode = global.game_mode; |
3 |
var shop_name = global.shop_name; |
4 |
if (game_mode == "customs") |
5 |
{ |
6 |
if (shop_name == "Mart-2-Go") |
7 |
{ |
8 |
message[0] = "* Alright, catch you on the flip# side!#* Peace out!"; |
9 |
portrait_author_head[0] = spr_author_head_normal_new_shop; |
10 |
portrait_author_torso[0] = spr_author_torso_normal_new_shop; |
11 |
point[0] = 1; |
12 |
talk_script[0] = scr_talking_author; |
13 |
for (i = 0; i < array_length_1d(message); i += 1) |
14 |
action[i] = "Nothing"; |
15 |
} |
16 |
} |
17 |
else if (game_mode == "yellow") |
18 |
{ |
19 |
if (shop_name == "Mart-2-Go") |
20 |
{ |
21 |
message[0] = "* Alright, catch you on the flip# side!#* Peace out!"; |
22 |
portrait_author_head[0] = spr_author_head_normal_new_shop; |
23 |
portrait_author_torso[0] = spr_author_torso_normal_new_shop; |
24 |
point[0] = 1; |
25 |
talk_script[0] = scr_talking_author; |
26 |
for (i = 0; i < array_length_1d(message); i += 1) |
27 |
action[i] = "Nothing"; |
28 |
} |
29 |
else if (shop_name == "Honeydew Resort Normal") |
30 |
{ |
31 |
message[0] = "* See ya! Thanks for being so# kind!"; |
32 |
portrait[0] = 1410; |
33 |
point[0] = 1; |
34 |
talk_script[0] = scr_talking_honeydew_bear; |
35 |
for (i = 0; i < array_length_1d(message); i += 1) |
36 |
action[i] = "Nothing"; |
37 |
} |
38 |
else if (shop_name == "Wild East Gunshop") |
39 |
{ |
40 |
message[0] = "* Thank you! I will make# good use of this!"; |
41 |
portrait[0] = 1412; |
42 |
point[0] = 1; |
43 |
talk_script[0] = scr_talking_blackjack; |
44 |
for (i = 0; i < array_length_1d(message); i += 1) |
45 |
action[i] = "Nothing"; |
46 |
} |
47 |
} |
48 |
message_current = 0; |
49 |
message_end = 0; |
50 |
message_draw = ""; |
51 |
increase = global.text_speed; |
52 |
characters = 0; |
53 |
hold = 0; |
54 |
message_length = string_length(message[message_current]); |
55 |
script_execute(scr_generate_text_counters); |