Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_dialogue_special_Alarm_1

related scripts: Alarm_0Alarm_1 Create_0Draw_64Step_0

(view raw script w/o annotations or w/e)
1
can_draw = true;
2
if (position == 0)
3
    text_y[1] = 170;
4
else
5
    text_y[1] = 15;