1 | if (waiter == 1) |
2 | { |
3 | if (instance_exists(obj_transition)) |
4 | instance_destroy(obj_transition); |
5 | obj_pl.state = scr_frozen_state; |
6 | obj_pl.image_index = 0; |
7 | obj_pl.image_speed = 0; |
8 | trn = instance_create(x, y, obj_transition); |
9 | trn.newRoom = nextroom; |
10 | trn.xx = xx; |
11 | trn.yy = yy; |
12 | trn.new_dir = new_dir; |
13 | waiter = 2; |
14 | } |