| 1 | if (waiter == 1) |
| 2 | { |
| 3 | if (instance_exists(obj_transition)) |
| 4 | instance_destroy(obj_transition); |
| 5 | obj_pl.state = scr_frozen_state; |
| 6 | obj_pl.image_index = 0; |
| 7 | obj_pl.image_speed = 0; |
| 8 | trn = instance_create(x, y, obj_transition); |
| 9 | trn.newRoom = nextroom; |
| 10 | trn.xx = xx; |
| 11 | trn.yy = yy; |
| 12 | trn.new_dir = new_dir; |
| 13 | waiter = 2; |
| 14 | } |