room_goto(rm_snowdin_01_yellow Snowdin - Dark Ruins Exit);
scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() { global.cutscene = true; obj_pl.state = scr_frozen_state; obj_pl.image_index = 0; obj_pl.image_speed = 0; }();
with (obj_pl)
{
vspeed = 0;
x = 100;
y = 230;
}
exitCutscene = 2;