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gml_Object_obj_drexit_Alarm_1

related scripts: Alarm_0Alarm_1 Collision_obj_plCreate_0Draw_0Step_0

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1
room_goto(rm_snowdin_01_yellow Snowdin - Dark Ruins Exit);
2
scr_cutscene_start
scr_cutscene_start

function
scr_cutscene_start()
{ global.cutscene = true; obj_pl.state = scr_frozen_state; obj_pl.image_index = 0; obj_pl.image_speed = 0; }
();
3
with (obj_pl)
4
{
5
    vspeed = 0;
6
    x = 100;
7
    y = 230;
8
}
9
exitCutscene = 2;