| 1 |
if (waiter < 30) |
| 2 |
waiter++; |
| 3 |
if (waiter == 30) |
| 4 |
{ |
| 5 |
if (!instance_exists(obj_dialogue)) |
| 6 |
msg = instance_create(x, y, obj_dialogue); |
| 7 |
with (msg) |
| 8 |
{ |
| 9 |
sndfnt = 97; |
| 10 |
portrait = false; |
| 11 |
message[0] = "* My child!"; |
| 12 |
message[1] = "* Are you all right?"; |
| 13 |
message[2] = "* ..."; |
| 14 |
message[3] = "* Oh dear... I am afraid I cannot# reach you..."; |
| 15 |
message[4] = "* I must leave for a moment. You# will stay there, will you not?"; |
| 16 |
message[5] = "* Do not wander, many monsters# are unfriendly towards humans."; |
| 17 |
message[6] = "* Fret not, my child, I will# protect you!"; |
| 18 |
message[7] = "* Please... wait there."; |
| 19 |
} |
| 20 |
waiter = 31; |
| 21 |
} |
| 22 |
if (waiter == 31 && !instance_exists(obj_dialogue)) |
| 23 |
{ |
| 24 |
room = rm_darkruinsintro; |
| 25 |
global.item_slot[0] = "Nothing"; |
| 26 |
} |