1 |
if (waiter < 30) |
2 |
waiter++; |
3 |
if (waiter == 30) |
4 |
{ |
5 |
if (!instance_exists(obj_dialogue)) |
6 |
msg = instance_create(x, y, obj_dialogue); |
7 |
with (msg) |
8 |
{ |
9 |
sndfnt = 97; |
10 |
portrait = false; |
11 |
message[0] = "* My child!"; |
12 |
message[1] = "* Are you all right?"; |
13 |
message[2] = "* ..."; |
14 |
message[3] = "* Oh dear... I am afraid I cannot# reach you..."; |
15 |
message[4] = "* I must leave for a moment. You# will stay there, will you not?"; |
16 |
message[5] = "* Do not wander, many monsters# are unfriendly towards humans."; |
17 |
message[6] = "* Fret not, my child, I will# protect you!"; |
18 |
message[7] = "* Please... wait there."; |
19 |
} |
20 |
waiter = 31; |
21 |
} |
22 |
if (waiter == 31 && !instance_exists(obj_dialogue)) |
23 |
{ |
24 |
room = rm_darkruinsintro; |
25 |
global.item_slot[0] = "Nothing"; |
26 |
} |