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gml_Object_obj_drintro_Step_0

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if (waiter < 30)
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    waiter++;
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if (waiter == 30)
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{
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    if (!instance_exists(obj_dialogue))
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        msg = instance_create(x, y, obj_dialogue);
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    with (msg)
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    {
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        sndfnt = 97;
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        portrait = false;
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        message[0] = "* My child!";
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        message[1] = "* Are you all right?";
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        message[2] = "* ...";
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        message[3] = "* Oh dear... I am afraid I cannot#  reach you...";
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        message[4] = "* I must leave for a moment. You#  will stay there, will you not?";
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        message[5] = "* Do not wander, many monsters#  are unfriendly towards humans.";
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        message[6] = "* Fret not, my child, I will#  protect you!";
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        message[7] = "* Please... wait there.";
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    }
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    waiter = 31;
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}
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if (waiter == 31 && !instance_exists(obj_dialogue))
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{
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    room = rm_darkruinsintro;
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    global.item_slot[0] = "Nothing";
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}