| 1 |
if (state == 2) |
| 2 |
{ |
| 3 |
if (obj_dummy_training_dummy.damage_disjoint_count > 0 && global.hit_count >= 3) |
| 4 |
state = 3; |
| 5 |
} |
| 6 |
if (state == 1) |
| 7 |
{ |
| 8 |
if (state_1_no_loop == false) |
| 9 |
{ |
| 10 |
time_elapsed += time_increase; |
| 11 |
if (time_elapsed >= time_max) |
| 12 |
{ |
| 13 |
time_elapsed = time_max; |
| 14 |
alarm[0] = state_1_alarm; |
| 15 |
state_1_no_loop = true; |
| 16 |
} |
| 17 |
game_maker_cannot_do_math = power((time_elapsed / ((time_max / 2) * (1 / sqrt(max_rise)))) - sqrt(max_rise), 2); |
| 18 |
animation_disjoint_y = sign_modifier * (max_rise - round(game_maker_cannot_do_math)); |
| 19 |
y = obj_dummy_training_dummy.y + on_y + animation_disjoint_y; |
| 20 |
} |
| 21 |
} |
| 22 |
else if (state == 2) |
| 23 |
{ |
| 24 |
x = obj_dummy_training_dummy.x + on_x; |
| 25 |
y = obj_dummy_training_dummy.y + on_y; |
| 26 |
} |
| 27 |
else if (state == 3) |
| 28 |
{ |
| 29 |
x += (spin_x_dir * spin_x_speed); |
| 30 |
image_angle += (spin_angle_dir * spin_angle_speed); |
| 31 |
} |