| 1 | 
        if (live_call())  | 
    
    
    
        | 2 | 
            return global.live_result;  | 
    
    
    
        | 3 | 
        if (sinking_away == false)  | 
    
    
    
        | 4 | 
        { | 
    
    
    
        | 5 | 
            var enemy_dead = global.enemy_dead_2;  | 
    
    
    
        | 6 | 
            var enemy_spared = global.enemy_spared_2;  | 
    
    
    
        | 7 | 
            event_user(0);  | 
    
    
    
        | 8 | 
            if (enemy_dead == true)  | 
    
    
    
        | 9 | 
            { | 
    
    
    
        | 10 | 
                x = starting_point_x;  | 
    
    
    
        | 11 | 
                y = starting_point_y;  | 
    
    
    
        | 12 | 
                image_xscale = starting_point_xscale;  | 
    
    
    
        | 13 | 
                image_yscale = starting_point_yscale;  | 
    
    
    
        | 14 | 
                instance_create(starting_point_x, starting_point_y, obj_dunebud_dead);  | 
    
    
    
        | 15 | 
                instance_destroy();  | 
    
    
    
        | 16 | 
                exit;  | 
    
    
    
        | 17 | 
                image_alpha = 0.5;  | 
    
    
    
        | 18 | 
            }  | 
    
    
    
        | 19 | 
            else if (enemy_spared == true)  | 
    
    
    
        | 20 | 
            { | 
    
    
    
        | 21 | 
                sprite_index = spr_dunebud_spared;  | 
    
    
    
        | 22 | 
                x = starting_point_x;  | 
    
    
    
        | 23 | 
                y = starting_point_y;  | 
    
    
    
        | 24 | 
                image_xscale = starting_point_xscale;  | 
    
    
    
        | 25 | 
                image_yscale = starting_point_yscale;  | 
    
    
    
        | 26 | 
                image_speed = 0;  | 
    
    
    
        | 27 | 
                image_index = 0;  | 
    
    
    
        | 28 | 
                image_alpha = 0.5;  | 
    
    
    
        | 29 | 
                if (no_loop_create_clouds == false)  | 
    
    
    
        | 30 | 
                { | 
    
    
    
        | 31 | 
                    for (i = 0; i <= 11; i += 1)  | 
    
    
    
        | 32 | 
                        instance_create(x, y - 22, obj_spare_cloud);  | 
    
    
    
        | 33 | 
                }  | 
    
    
    
        | 34 | 
                no_loop_create_clouds = true;  | 
    
    
    
        | 35 | 
            }  | 
    
    
    
        | 36 | 
            if (damage_disjoint_count > 0)  | 
    
    
    
        | 37 | 
            { | 
    
    
    
        | 38 | 
                damage_disjoint_count -= 1;  | 
    
    
    
        | 39 | 
            }  | 
    
    
    
        | 40 | 
            else if (enemy_dead == false && enemy_spared == false && damage_disjoint_count <= 0)  | 
    
    
    
        | 41 | 
            { | 
    
    
    
        | 42 | 
                var can_change = false;  | 
    
    
    
        | 43 | 
                if (image_alpha == 0)  | 
    
    
    
        | 44 | 
                { | 
    
    
    
        | 45 | 
                    image_speed = 0;  | 
    
    
    
        | 46 | 
                    image_index = 0;  | 
    
    
    
        | 47 | 
                    was_invisible = true;  | 
    
    
    
        | 48 | 
                }  | 
    
    
    
        | 49 | 
                else if (was_invisible == true)  | 
    
    
    
        | 50 | 
                { | 
    
    
    
        | 51 | 
                    can_change = true;  | 
    
    
    
        | 52 | 
                    was_invisible = false;  | 
    
    
    
        | 53 | 
                }  | 
    
    
    
        | 54 | 
                if (global.enemy_low_hp_2 == true && global.current_hp_enemy_2 < global.max_hp_enemy_2)  | 
    
    
    
        | 55 | 
                { | 
    
    
    
        | 56 | 
                    if (sprite_index != spr_dunebud_critical || can_change == true)  | 
    
    
    
        | 57 | 
                    { | 
    
    
    
        | 58 | 
                        sprite_index = spr_dunebud_critical;  | 
    
    
    
        | 59 | 
                        image_speed = 0;  | 
    
    
    
        | 60 | 
                        image_index = 0;  | 
    
    
    
        | 61 | 
                        time_max = time_max_critical;  | 
    
    
    
        | 62 | 
                    }  | 
    
    
    
        | 63 | 
                }  | 
    
    
    
        | 64 | 
                else if (sprite_index != spr_dunebud_normal || can_change == true)  | 
    
    
    
        | 65 | 
                { | 
    
    
    
        | 66 | 
                    sprite_index = spr_dunebud_normal;  | 
    
    
    
        | 67 | 
                    image_speed = image_speed_normal;  | 
    
    
    
        | 68 | 
                    image_index = 0;  | 
    
    
    
        | 69 | 
                    time_max = time_max_normal;  | 
    
    
    
        | 70 | 
                }  | 
    
    
    
        | 71 | 
            }  | 
    
    
    
        | 72 | 
            if (instance_exists(obj_text_damage_count) && global.fight_number == 2 && no_loop_damage_disjoint_count == false)  | 
    
    
    
        | 73 | 
            { | 
    
    
    
        | 74 | 
                time_elapsed = 0;  | 
    
    
    
        | 75 | 
                sign_modifier = 1;  | 
    
    
    
        | 76 | 
                damage_disjoint_count = 12;  | 
    
    
    
        | 77 | 
                no_loop_damage_disjoint_count = true;  | 
    
    
    
        | 78 | 
                audio_play_sound(enemy_hurt_noise, 1, 0, 1, 0, enemy_hurt_pitch);  | 
    
    
    
        | 79 | 
            }  | 
    
    
    
        | 80 | 
            else if (!instance_exists(obj_text_damage_count))  | 
    
    
    
        | 81 | 
            { | 
    
    
    
        | 82 | 
                no_loop_damage_disjoint_count = false;  | 
    
    
    
        | 83 | 
            }  | 
    
    
    
        | 84 | 
            if (damage_disjoint_count == 12)  | 
    
    
    
        | 85 | 
                damage_disjoint_x = -50;  | 
    
    
    
        | 86 | 
            else if (damage_disjoint_count == 10)  | 
    
    
    
        | 87 | 
                damage_disjoint_x = 50;  | 
    
    
    
        | 88 | 
            else if (damage_disjoint_count == 8)  | 
    
    
    
        | 89 | 
                damage_disjoint_x = -20;  | 
    
    
    
        | 90 | 
            else if (damage_disjoint_count == 6)  | 
    
    
    
        | 91 | 
                damage_disjoint_x = 20;  | 
    
    
    
        | 92 | 
            else if (damage_disjoint_count == 4)  | 
    
    
    
        | 93 | 
                damage_disjoint_x = -10;  | 
    
    
    
        | 94 | 
            else if (damage_disjoint_count == 2)  | 
    
    
    
        | 95 | 
                damage_disjoint_x = 10;  | 
    
    
    
        | 96 | 
            else if (damage_disjoint_count == 0)  | 
    
    
    
        | 97 | 
                damage_disjoint_x = 0;  | 
    
    
    
        | 98 | 
            if (damage_disjoint_count > 0 || global.current_hp_enemy_2 <= 0)  | 
    
    
    
        | 99 | 
            { | 
    
    
    
        | 100 | 
                if (sprite_index != spr_dunebud_dead)  | 
    
    
    
        | 101 | 
                { | 
    
    
    
        | 102 | 
                    sprite_index = spr_dunebud_dead;  | 
    
    
    
        | 103 | 
                    image_xscale = starting_point_xscale;  | 
    
    
    
        | 104 | 
                    image_yscale = starting_point_yscale;  | 
    
    
    
        | 105 | 
                    if (damage_disjoint_count > 0)  | 
    
    
    
        | 106 | 
                        image_speed = image_speed_dead;  | 
    
    
    
        | 107 | 
                    else  | 
    
    
    
        | 108 | 
                        image_speed = 0;  | 
    
    
    
        | 109 | 
                    image_index = 0;  | 
    
    
    
        | 110 | 
                }  | 
    
    
    
        | 111 | 
            }  | 
    
    
    
        | 112 | 
            x = draw_position_x + damage_disjoint_x;  | 
    
    
    
        | 113 | 
            y = draw_position_y + damage_disjoint_y;  | 
    
    
    
        | 114 | 
            image_xscale = starting_point_xscale;  | 
    
    
    
        | 115 | 
            image_yscale = starting_point_yscale;  | 
    
    
    
        | 116 | 
            if (!(instance_exists(obj_text_damage_count) && global.fight_number == 1) && enemy_dead == false && enemy_spared == false && sinking_away == false && image_alpha > 0)  | 
    
    
    
        | 117 | 
            { | 
    
    
    
        | 118 | 
                game_maker_cannot_do_math = power((time_elapsed / ((time_max / 2) * (1 / sqrt(max_rise)))) - sqrt(max_rise), 2);  | 
    
    
    
        | 119 | 
                animation_disjoint_yscale = sign_modifier * (max_rise - game_maker_cannot_do_math);  | 
    
    
    
        | 120 | 
                time_elapsed += time_increase;  | 
    
    
    
        | 121 | 
                if (time_elapsed >= time_max)  | 
    
    
    
        | 122 | 
                { | 
    
    
    
        | 123 | 
                    time_elapsed = 0;  | 
    
    
    
        | 124 | 
                    sign_modifier = -sign_modifier;  | 
    
    
    
        | 125 | 
                }  | 
    
    
    
        | 126 | 
                image_yscale = draw_position_yscale + animation_disjoint_yscale;  | 
    
    
    
        | 127 | 
                image_xscale = draw_position_xscale - (animation_disjoint_yscale * (max_rise_ext / max_rise));  | 
    
    
    
        | 128 | 
                animating = true;  | 
    
    
    
        | 129 | 
            }  | 
    
    
    
        | 130 | 
            else  | 
    
    
    
        | 131 | 
            { | 
    
    
    
        | 132 | 
                animating = false;  | 
    
    
    
        | 133 | 
            }  | 
    
    
    
        | 134 | 
        }  | 
    
    
    
        | 135 | 
        else  | 
    
    
    
        | 136 | 
        { | 
    
    
    
        | 137 | 
            animating = false;  | 
    
    
    
        | 138 | 
        }  |