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gml_Object_obj_dunebud_dead_Create_0

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1
image_alpha = 0;
2
image_speed = 0;
3
image_index = 0;
4
script_execute(scr_enemy_defragment);
5
if (!audio_is_playing(snd_monster_damage_death))
6
    audio_play_sound(snd_monster_damage_death, 20, 0);