| 1 |
if (irandom(random_odd) == 1 && !instance_exists(obj_dunes_10_pebbles_fall)) |
| 2 |
{ |
| 3 |
rumble_sound = audio_play_sound(snd_rock_roll, 1, 0); |
| 4 |
var screenshake = instance_create(obj_pl.x, obj_pl.y, obj_screenshake_player); |
| 5 |
with (screenshake) |
| 6 |
{ |
| 7 |
alarm[0] |
| 8 |
intensity = 1; |
| 9 |
} |
| 10 |
fall = true; |
| 11 |
random_odd = 800; |
| 12 |
} |
| 13 |
else if (random_odd > 10) |
| 14 |
{ |
| 15 |
random_odd -= 2; |
| 16 |
} |
| 17 |
else |
| 18 |
{ |
| 19 |
random_odd = 10; |
| 20 |
} |
| 21 |
if (fall == true) |
| 22 |
{ |
| 23 |
var pebble_number = irandom_range(6, 12); |
| 24 |
var x_gap = 600 / pebble_number; |
| 25 |
for (var i = 0; i < pebble_number; i++) |
| 26 |
instance_create(0 + (x_gap * i) + irandom_range(-120, 60), irandom_range(-60, 60), obj_dunes_10_pebbles_fall); |
| 27 |
fall = false; |
| 28 |
} |
| 29 |
if (audio_is_playing(rumble_sound)) |
| 30 |
{ |
| 31 |
if (audio_sound_get_track_position(rumble_sound) > 1) |
| 32 |
audio_stop_sound(rumble_sound); |
| 33 |
} |