1 |
if (irandom(random_odd) == 1 && !instance_exists(obj_dunes_10_pebbles_fall)) |
2 |
{ |
3 |
rumble_sound = audio_play_sound(snd_rock_roll, 1, 0); |
4 |
var screenshake = instance_create(obj_pl.x, obj_pl.y, obj_screenshake_player); |
5 |
with (screenshake) |
6 |
{ |
7 |
alarm[0] |
8 |
intensity = 1; |
9 |
} |
10 |
fall = true; |
11 |
random_odd = 800; |
12 |
} |
13 |
else if (random_odd > 10) |
14 |
{ |
15 |
random_odd -= 2; |
16 |
} |
17 |
else |
18 |
{ |
19 |
random_odd = 10; |
20 |
} |
21 |
if (fall == true) |
22 |
{ |
23 |
var pebble_number = irandom_range(6, 12); |
24 |
var x_gap = 600 / pebble_number; |
25 |
for (var i = 0; i < pebble_number; i++) |
26 |
instance_create(0 + (x_gap * i) + irandom_range(-120, 60), irandom_range(-60, 60), obj_dunes_10_pebbles_fall); |
27 |
fall = false; |
28 |
} |
29 |
if (audio_is_playing(rumble_sound)) |
30 |
{ |
31 |
if (audio_sound_get_track_position(rumble_sound) > 1) |
32 |
audio_stop_sound(rumble_sound); |
33 |
} |