| 1 | if (room != rm_battle && room != rm_dunes_18) |
| 2 | { |
| 3 | instance_destroy(); |
| 4 | } |
| 5 | else |
| 6 | { |
| 7 | var current_mus_pos = audio_sound_get_track_position(mus_dunes_cave_outdoors); |
| 8 | audio_sound_gain(obj_radio.current_song, 0, 600); |
| 9 | if (music_in_battle == true) |
| 10 | { |
| 11 | audio_sound_gain(obj_radio.current_song, 0, 0); |
| 12 | music_in_battle = false; |
| 13 | } |
| 14 | } |