| 1 | if (room != rm_battle && room != rm_dunes_18)  | 
    
| 2 | { | 
    
| 3 | instance_destroy();  | 
    
| 4 | }  | 
    
| 5 | else  | 
    
| 6 | { | 
    
| 7 | var current_mus_pos = audio_sound_get_track_position(mus_dunes_cave_outdoors);  | 
    
| 8 | audio_sound_gain(obj_radio.current_song, 0, 600);  | 
    
| 9 | if (music_in_battle == true)  | 
    
| 10 |     { | 
    
| 11 | audio_sound_gain(obj_radio.current_song, 0, 0);  | 
    
| 12 | music_in_battle = false;  | 
    
| 13 | }  | 
    
| 14 | }  |