1 | if (room != rm_battle && room != rm_dunes_18) |
2 | { |
3 | instance_destroy(); |
4 | } |
5 | else |
6 | { |
7 | var current_mus_pos = audio_sound_get_track_position(mus_dunes_cave_outdoors); |
8 | audio_sound_gain(obj_radio.current_song, 0, 600); |
9 | if (music_in_battle == true) |
10 | { |
11 | audio_sound_gain(obj_radio.current_song, 0, 0); |
12 | music_in_battle = false; |
13 | } |
14 | } |