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gml_Object_obj_dunes_18_dynamic_music_Other_4

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1
if (room != rm_battle && room != rm_dunes_18)
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{
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    instance_destroy();
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}
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else
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{
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    var current_mus_pos = audio_sound_get_track_position(mus_dunes_cave_outdoors);
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    audio_sound_gain(obj_radio.current_song, 0, 600);
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    if (music_in_battle == true)
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    {
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        audio_sound_gain(obj_radio.current_song, 0, 0);
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        music_in_battle = false;
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    }
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}