| 1 |
switch (scene) |
| 2 |
{ |
| 3 |
case 0: |
| 4 |
cutscene_instance_position(1031, "x", ">", 2000); |
| 5 |
break; |
| 6 |
case 1: |
| 7 |
cutscene_initialize(); |
| 8 |
break; |
| 9 |
case 2: |
| 10 |
cutscene_audio_fade(obj_radio.current_song, 0, 500, 0.25, false); |
| 11 |
case 3: |
| 12 |
cutscene_sfx_play(233, 1); |
| 13 |
break; |
| 14 |
case 4: |
| 15 |
cutscene_wait(2); |
| 16 |
break; |
| 17 |
case 5: |
| 18 |
cutscene_sfx_play(384, 1); |
| 19 |
break; |
| 20 |
case 6: |
| 21 |
cutscene_instance_create(2100, __view_get(e__VW.YView, 0), 1716); |
| 22 |
break; |
| 23 |
case 7: |
| 24 |
cutscene_wait(2); |
| 25 |
break; |
| 26 |
case 8: |
| 27 |
cutscene_instance_create(2100, 245, 1718); |
| 28 |
break; |
| 29 |
case 9: |
| 30 |
cutscene_npc_action_sprite(1718, 1037, 0.25, true, 0, 383, 2); |
| 31 |
if (cutscene_sfx_play_at_frame(1718, 8, 424)) |
| 32 |
scr_screenshakescr_screenshakefunction scr_screenshake(arg0, arg1)
{
if (instance_exists(obj_screenshake_player))
exit;
with (instance_create(__view_get(e__VW.Object, 0).x, __view_get(e__VW.Object, 0).y, obj_screenshake_player))
{alarm[0]
intensity = arg1;
}
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} (10, 3); |
| 33 |
break; |
| 34 |
case 10: |
| 35 |
cutscene_wait(2); |
| 36 |
break; |
| 37 |
case 11: |
| 38 |
cutscene_music_start(175); |
| 39 |
break; |
| 40 |
case 12: |
| 41 |
cutscene_npc_reset_sprite(1718, "left"); |
| 42 |
break; |
| 43 |
case 13: |
| 44 |
cutscene_dialogue(); |
| 45 |
with (msg) |
| 46 |
{ |
| 47 |
talker[0] = 1718; |
| 48 |
if (global.route != 3) |
| 49 |
{ |
| 50 |
message[0] = "* Halt!"; |
| 51 |
message[1] = "* I, El Bailador, have tasked# myself with confrontation!"; |
| 52 |
message[2] = "* The air is much too quiet!# Much too dreary!"; |
| 53 |
message[3] = "* You make no noise when you# move!"; |
| 54 |
message[4] = "* You lack RHYTHM! FEELING!# FERVOR!"; |
| 55 |
message[5] = "* If I did not know any better,# I might have mistaken you for# a Sentinel of Silence!"; |
| 56 |
message[6] = "* No no... this will not do!"; |
| 57 |
message[7] = "* You must prove to me that you# have what it takes!"; |
| 58 |
message[8] = "* What it takes to live a life# of richness!"; |
| 59 |
message[9] = "* I challenge you... to DANCE!"; |
| 60 |
if (message_current == 6) |
| 61 |
obj_dunes_26_bailador.npc_direction = "down"; |
| 62 |
else if (message_current == 9) |
| 63 |
obj_dunes_26_bailador.npc_direction = "left"; |
| 64 |
} |
| 65 |
else |
| 66 |
{ |
| 67 |
message[0] = "* Halt!"; |
| 68 |
message[1] = "* I, El Bailador, have tasked# myself with confrontation!"; |
| 69 |
message[2] = "* The air is much too quiet!# Much too dreary!"; |
| 70 |
message[3] = "* You make no noise when you# move!"; |
| 71 |
message[4] = "* And your eyes - they tell a# woeful tale!"; |
| 72 |
message[5] = "* No no... this will not do!"; |
| 73 |
message[6] = "* We must liven up this dismal# atmosphere!"; |
| 74 |
message[7] = "* It is time... to DANCE!"; |
| 75 |
if (message_current == 5) |
| 76 |
obj_dunes_26_bailador.npc_direction = "down"; |
| 77 |
else if (message_current == 7) |
| 78 |
obj_dunes_26_bailador.npc_direction = "left"; |
| 79 |
} |
| 80 |
} |
| 81 |
break; |
| 82 |
case 14: |
| 83 |
cutscene_sfx_play(384, 1); |
| 84 |
break; |
| 85 |
case 15: |
| 86 |
obj_shadow_master.reverse = false; |
| 87 |
cutscene_instance_create(obj_pl.x, __view_get(e__VW.YView, 0), 1716); |
| 88 |
break; |
| 89 |
case 16: |
| 90 |
cutscene_wait(1); |
| 91 |
break; |
| 92 |
case 17: |
| 93 |
cutscene_sfx_play(380, 1); |
| 94 |
break; |
| 95 |
case 18: |
| 96 |
cutscene_instance_create(obj_dunes_26_bailador.x, obj_dunes_26_bailador.y + 12, 1720); |
| 97 |
break; |
| 98 |
case 19: |
| 99 |
cutscene_instance_create(obj_pl.x, obj_dunes_26_bailador.y + 12, 1720); |
| 100 |
break; |
| 101 |
case 20: |
| 102 |
cutscene_wait(3); |
| 103 |
break; |
| 104 |
case 21: |
| 105 |
cutscene_dialogue(); |
| 106 |
with (msg) |
| 107 |
{ |
| 108 |
talker[0] = 1718; |
| 109 |
message[0] = "* To truly find oneself,# they must ignite a# passion within!"; |
| 110 |
message[1] = "* Let us duel!"; |
| 111 |
} |
| 112 |
break; |
| 113 |
case 22: |
| 114 |
cutscene_audio_fade(cutscene_music, 0, 500, 0.25, false, true); |
| 115 |
break; |
| 116 |
case 23: |
| 117 |
cutscene_battle_initiate("el bailador", true, false); |
| 118 |
cutscene_advance(23.5); |
| 119 |
break; |
| 120 |
case 24: |
| 121 |
cutscene_wait(1); |
| 122 |
global.cutscene = true; |
| 123 |
break; |
| 124 |
case 25: |
| 125 |
cutscene_dialogue(); |
| 126 |
with (msg) |
| 127 |
{ |
| 128 |
talker[0] = 1718; |
| 129 |
if (global.dunes_flag[52] == 0) |
| 130 |
{ |
| 131 |
message[0] = "* Huff... huff..."; |
| 132 |
message[1] = "* You have proven your passion,# little one!"; |
| 133 |
message[2] = "* I apologize if the dance was# strenuous on your health!"; |
| 134 |
message[3] = "* Sometimes having fun means a# few doctor's visits!"; |
| 135 |
message[4] = "* However, it seems that you do# not love dance as much as I."; |
| 136 |
message[5] = "* Perhaps you find happiness# through other means?"; |
| 137 |
message[6] = "* I have never considered that# for quiet monsters such as# you."; |
| 138 |
message[7] = "* Ah, well, I at least hope# your day has been brightened!"; |
| 139 |
message[8] = "* I wish you a fulfilling# journey!"; |
| 140 |
message[9] = "* Farewell!"; |
| 141 |
} |
| 142 |
else |
| 143 |
{ |
| 144 |
message[0] = "* ..."; |
| 145 |
message[1] = "* Ahem."; |
| 146 |
message[2] = "* This is rather awkward..."; |
| 147 |
message[3] = "* ..."; |
| 148 |
message[4] = "* I am inclined to make my exit."; |
| 149 |
message[5] = "* Farewell."; |
| 150 |
} |
| 151 |
} |
| 152 |
break; |
| 153 |
case 26: |
| 154 |
cutscene_npc_action_sprite(1718, 1039, 0.25, true, 0, 383, 2); |
| 155 |
break; |
| 156 |
case 27: |
| 157 |
instance_destroy(obj_dunes_26_bailador); |
| 158 |
case 28: |
| 159 |
cutscene_wait(1); |
| 160 |
break; |
| 161 |
case 29: |
| 162 |
instance_destroy(obj_dunes_26_spotlight); |
| 163 |
cutscene_sfx_play(384, 1); |
| 164 |
break; |
| 165 |
case 30: |
| 166 |
global.dunes_flag[26] = 2; |
| 167 |
instance_destroy(); |
| 168 |
cutscene_end(); |
| 169 |
break; |
| 170 |
} |
| 171 |
|
| 172 |
enum e__VW |
| 173 |
{ |
| 174 |
XView, |
| 175 |
YView, |
| 176 |
WView, |
| 177 |
HView, |
| 178 |
Angle, |
| 179 |
HBorder, |
| 180 |
VBorder, |
| 181 |
HSpeed, |
| 182 |
VSpeed, |
| 183 |
Object, |
| 184 |
Visible, |
| 185 |
XPort, |
| 186 |
YPort, |
| 187 |
WPort, |
| 188 |
HPort, |
| 189 |
Camera, |
| 190 |
SurfaceID |
| 191 |
} |