1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var door = instance_place(x, y, obj_doorway); |
4 |
if (door != -4) |
5 |
instance_destroy(door); |
6 |
switch (scene) |
7 |
{ |
8 |
case 0: |
9 |
if (!global.cutscene && place_meeting(x, y, obj_pl)) |
10 |
{ |
11 |
scr_cutscene_start(); |
12 |
cutscene_advance(); |
13 |
} |
14 |
break; |
15 |
case 1: |
16 |
cutscene_dialogue(); |
17 |
with (msg) |
18 |
{ |
19 |
message[0] = "* (There are still enemies to# bring justice on.)"; |
20 |
ch_msg = 0; |
21 |
ch[1] = "Turn back"; |
22 |
ch[2] = "Continue"; |
23 |
if (outcome == 2) |
24 |
{ |
25 |
scr_cutscene_end(); |
26 |
instance_destroy(other); |
27 |
global.dunes_flag[55] = 1; |
28 |
exit; |
29 |
} |
30 |
if (outcome == 1) |
31 |
other.scene++; |
32 |
} |
33 |
break; |
34 |
case 2: |
35 |
with (obj_pl) |
36 |
{ |
37 |
clover_walk_backwards = false; |
38 |
autowalk_direction = "left"; |
39 |
direction = 180; |
40 |
state = scr_autowalk_state; |
41 |
alarm[1] |
42 |
} |
43 |
cutscene_advance(); |
44 |
break; |
45 |
case 3: |
46 |
if (!obj_pl.alarm[1]) |
47 |
{ |
48 |
scr_cutscene_end(); |
49 |
scene = 0; |
50 |
} |
51 |
break; |
52 |
} |