1 |
switch (scene) |
2 |
{ |
3 |
case 0: |
4 |
if (obj_pl.x > 300) |
5 |
{ |
6 |
scr_cutscene_start(); |
7 |
audio_sound_gain(obj_radio.current_song, 0, 360); |
8 |
flowey = instance_create(360, obj_pl.y, obj_dunes_32_flowey); |
9 |
timer = 40; |
10 |
scene++; |
11 |
} |
12 |
break; |
13 |
case 1: |
14 |
if (!scr_timerscr_timerfunction scr_timer()
{
if (timer > 0)
{
timer--;
return false;
}
else
{
return true;
}
} ()) |
15 |
exit; |
16 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
17 |
with (msg) |
18 |
{ |
19 |
sndfnt = 96; |
20 |
message[0] = "* Howdy!\t"; |
21 |
message[1] = "* Gee, looks like we're# getting close to an exit# from this place.\t"; |
22 |
message[2] = "* Aside from those mines,# time has been pretty# friendly to us.\t"; |
23 |
message[3] = "* Should be a simple# journey from here on ou-"; |
24 |
prt[0] = 348; |
25 |
prt[1] = 347; |
26 |
prt[2] = 348; |
27 |
prt[3] = 348; |
28 |
message[4] = "* There you are!"; |
29 |
talker[0] = other.flowey; |
30 |
position = 1; |
31 |
if (message_current == 3) |
32 |
{ |
33 |
skippable = false; |
34 |
if (cutoff >= string_length(message[message_current])) |
35 |
{ |
36 |
other.scene++; |
37 |
other.timer = 60; |
38 |
other.flowey.is_talking = false; |
39 |
sndfnt = 102; |
40 |
portrait = false; |
41 |
message_current += 1; |
42 |
cutoff = 0; |
43 |
} |
44 |
} |
45 |
} |
46 |
break; |
47 |
case 2: |
48 |
if (scr_timerscr_timerfunction scr_timer()
{
if (timer > 0)
{
timer--;
return false;
}
else
{
return true;
}
} ()) |
49 |
{ |
50 |
scene++; |
51 |
timer = 15; |
52 |
instance_destroy(msg); |
53 |
} |
54 |
break; |
55 |
case 3: |
56 |
if (!scr_timerscr_timerfunction scr_timer()
{
if (timer > 0)
{
timer--;
return false;
}
else
{
return true;
}
} ()) |
57 |
exit; |
58 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
59 |
with (msg) |
60 |
{ |
61 |
sndfnt = 96; |
62 |
message[0] = "* You gotta be kidding# me."; |
63 |
prt[0] = 351; |
64 |
talker[0] = other.flowey; |
65 |
position = 1; |
66 |
} |
67 |
if (!global.dialogue_open) |
68 |
scene++; |
69 |
break; |
70 |
case 4: |
71 |
with (flowey) |
72 |
{ |
73 |
sprite_index = spr_floweyleave; |
74 |
image_speed = 0.2; |
75 |
} |
76 |
timer = 20; |
77 |
scene++; |
78 |
break; |
79 |
case 5: |
80 |
if (!scr_timerscr_timerfunction scr_timer()
{
if (timer > 0)
{
timer--;
return false;
}
else
{
return true;
}
} ()) |
81 |
exit; |
82 |
if (!instance_exists(obj_martlet_dunes_32)) |
83 |
martlet = instance_create(__view_get(e__VW.XView, 0) + 320 + 40, obj_pl.y, obj_martlet_dunes_32); |
84 |
if (martlet.npc_arrived) |
85 |
{ |
86 |
martlet.npc_arrived = false; |
87 |
scene++; |
88 |
} |
89 |
break; |
90 |
case 6: |
91 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
92 |
with (msg) |
93 |
{ |
94 |
ch_msg = 9; |
95 |
ch[1] = "Okay"; |
96 |
ch[2] = "..."; |
97 |
sndfnt = 102; |
98 |
talker[0] = other.martlet; |
99 |
message[0] = "* How are you holding# up?\t"; |
100 |
message[1] = "* ...\t"; |
101 |
message[2] = "* Look, I can't forgive# you for what you did.# Not yet.\t"; |
102 |
message[3] = "* I sense goodness in you# though. A want to# correct your mistakes.\t"; |
103 |
message[4] = "* You were only defending# yourself back there,# right?\t"; |
104 |
message[5] = "* ...\t"; |
105 |
message[6] = "* Well, wallowing in the# past won't do any good.\t"; |
106 |
message[7] = "* I want to help you. I# believe in you."; |
107 |
message[8] = "* ...I also let you# escape in Snowdin so...# I'm in too deep."; |
108 |
message[9] = "* What do you say?"; |
109 |
prt[0] = 320; |
110 |
prt[1] = 329; |
111 |
prt[2] = 317; |
112 |
prt[3] = 320; |
113 |
prt[4] = 320; |
114 |
prt[5] = 329; |
115 |
prt[6] = 321; |
116 |
prt[7] = 321; |
117 |
prt[8] = 338; |
118 |
prt[9] = 328; |
119 |
position = 1; |
120 |
if (outcome == 1) |
121 |
{ |
122 |
message[10] = "* Sounds good."; |
123 |
prt[10] = 312; |
124 |
} |
125 |
if (outcome == 2) |
126 |
{ |
127 |
message[10] = "* I'll take that as a# yes."; |
128 |
message[11] = "* This will be good for# both of us."; |
129 |
prt[10] = 320; |
130 |
prt[11] = 328; |
131 |
} |
132 |
} |
133 |
if (!global.dialogue_open) |
134 |
scene++; |
135 |
break; |
136 |
case 7: |
137 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
138 |
with (msg) |
139 |
{ |
140 |
ch_msg = 4; |
141 |
ch[1] = "Okay"; |
142 |
ch[2] = "Uh..."; |
143 |
sndfnt = 102; |
144 |
talker[0] = other.martlet; |
145 |
message[0] = "* Let's turn over a new# leaf, okay?"; |
146 |
message[1] = "* Lead the way."; |
147 |
prt[0] = 328; |
148 |
prt[1] = 312; |
149 |
position = 1; |
150 |
} |
151 |
if (!global.dialogue_open) |
152 |
scene++; |
153 |
break; |
154 |
case 8: |
155 |
with (martlet) |
156 |
{ |
157 |
x_dest[0] = obj_pl.x - 20; |
158 |
y_dest[0] = obj_pl.y; |
159 |
end_direction = "right"; |
160 |
can_walk = true; |
161 |
if (npc_arrived) |
162 |
other.scene++; |
163 |
} |
164 |
break; |
165 |
case 9: |
166 |
with (instance_create(martlet.x, martlet.y, obj_martlet_follower)) |
167 |
npc_reset = true; |
168 |
global.party_member = 1170; |
169 |
instance_destroy(martlet); |
170 |
audio_sound_gain(obj_radio.current_song, 1, 800); |
171 |
scene++; |
172 |
break; |
173 |
case 10: |
174 |
global.dunes_flag[16] = 1; |
175 |
global.kill_number[3] = 20; |
176 |
scr_cutscene_end(); |
177 |
scene = 11; |
178 |
break; |
179 |
case 11: |
180 |
break; |
181 |
} |
182 |
|
183 |
enum e__VW |
184 |
{ |
185 |
XView, |
186 |
YView, |
187 |
WView, |
188 |
HView, |
189 |
Angle, |
190 |
HBorder, |
191 |
VBorder, |
192 |
HSpeed, |
193 |
VSpeed, |
194 |
Object, |
195 |
Visible, |
196 |
XPort, |
197 |
YPort, |
198 |
WPort, |
199 |
HPort, |
200 |
Camera, |
201 |
SurfaceID |
202 |
} |