1 |
switch (scene) |
2 |
{ |
3 |
case 0: |
4 |
if (obj_pl.x > 300) |
5 |
{ |
6 |
scr_cutscene_start(); |
7 |
audio_sound_gain(obj_radio.current_song, 0, 360); |
8 |
flowey = instance_create(360, obj_pl.y, obj_dunes_32_flowey); |
9 |
timer = 40; |
10 |
scene++; |
11 |
} |
12 |
break; |
13 |
case 1: |
14 |
if (!scr_timerscr_timerfunction scr_timer()
{
if (timer > 0)
{
timer--;
return false;
}
else
{
return true;
}
} ()) |
15 |
exit; |
16 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
17 |
with (msg) |
18 |
{ |
19 |
sndfnt = 96; |
20 |
message[0] = "* Howdy!"; |
21 |
message[1] = "* Gee, looks like we're# getting close to an# exit from this place."; |
22 |
message[2] = "* Aside from those mines,# time has been pretty# friendly to us."; |
23 |
message[3] = "* Should be a simple# journey from here on# ou- "; |
24 |
message[4] = "* Clover?"; |
25 |
prt[0] = 348; |
26 |
prt[1] = 348; |
27 |
prt[2] = 348; |
28 |
prt[3] = 348; |
29 |
talker[0] = other.flowey; |
30 |
position = 1; |
31 |
if (message_current == 3) |
32 |
{ |
33 |
skippable = false; |
34 |
if (cutoff >= string_length(message[message_current])) |
35 |
{ |
36 |
other.scene++; |
37 |
other.timer = 60; |
38 |
other.flowey.is_talking = false; |
39 |
sndfnt = 102; |
40 |
portrait = false; |
41 |
message_current += 1; |
42 |
cutoff = 0; |
43 |
} |
44 |
} |
45 |
} |
46 |
break; |
47 |
case 2: |
48 |
if (scr_timerscr_timerfunction scr_timer()
{
if (timer > 0)
{
timer--;
return false;
}
else
{
return true;
}
} ()) |
49 |
{ |
50 |
scene++; |
51 |
timer = 15; |
52 |
instance_destroy(msg); |
53 |
} |
54 |
break; |
55 |
case 3: |
56 |
if (!scr_timerscr_timerfunction scr_timer()
{
if (timer > 0)
{
timer--;
return false;
}
else
{
return true;
}
} ()) |
57 |
exit; |
58 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
59 |
with (msg) |
60 |
{ |
61 |
sndfnt = 96; |
62 |
message[0] = "* Great."; |
63 |
prt[0] = 351; |
64 |
talker[0] = other.flowey; |
65 |
position = 1; |
66 |
} |
67 |
if (!global.dialogue_open) |
68 |
scene++; |
69 |
break; |
70 |
case 4: |
71 |
with (flowey) |
72 |
{ |
73 |
sprite_index = spr_floweyleave; |
74 |
image_speed = 0.2; |
75 |
} |
76 |
timer = 20; |
77 |
scene++; |
78 |
break; |
79 |
case 5: |
80 |
if (!scr_timerscr_timerfunction scr_timer()
{
if (timer > 0)
{
timer--;
return false;
}
else
{
return true;
}
} ()) |
81 |
exit; |
82 |
if (!instance_exists(obj_martlet_dunes_32)) |
83 |
{ |
84 |
martlet = instance_create(__view_get(e__VW.XView, 0) + 320 + 40, obj_pl.y, obj_martlet_dunes_32); |
85 |
audio_play_sound(mus_birdsofafeather, 1, 1); |
86 |
} |
87 |
if (martlet.npc_arrived) |
88 |
{ |
89 |
martlet.npc_arrived = false; |
90 |
scene++; |
91 |
} |
92 |
break; |
93 |
case 6: |
94 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
95 |
with (msg) |
96 |
{ |
97 |
ch_msg = 8; |
98 |
ch[1] = "It's OK"; |
99 |
ch[2] = "Calm down"; |
100 |
sndfnt = 102; |
101 |
talker[0] = other.martlet; |
102 |
message[0] = "* Clover!"; |
103 |
message[1] = "* You're alive! You're# here!"; |
104 |
message[2] = "* You're... here..."; |
105 |
message[3] = "* I CAN'T BELIEVE MYSELF!"; |
106 |
message[4] = "* I LEFT YOU ALL ALONE IN# THAT CAVE!"; |
107 |
message[5] = "* YOU HAD TO BRAVE THE# DUNES BY YOURSELF!!"; |
108 |
message[6] = "* I'M A HORRIBLE FRIEND!"; |
109 |
message[7] = "* They trust me to be a# Royal Guard and I left# a child for dead!!"; |
110 |
message[8] = "* Like, what is wrong# with me?????"; |
111 |
prt[0] = 328; |
112 |
prt[1] = 318; |
113 |
prt[2] = 333; |
114 |
prt[3] = 310; |
115 |
prt[4] = 310; |
116 |
prt[5] = 333; |
117 |
prt[6] = 333; |
118 |
prt[7] = 333; |
119 |
prt[8] = 322; |
120 |
position = 1; |
121 |
if (outcome == 1) |
122 |
{ |
123 |
message[9] = "* I... yes."; |
124 |
message[10] = "* Thank you."; |
125 |
message[11] = "* You're clearly able to# take care of yourself."; |
126 |
prt[9] = 322; |
127 |
prt[10] = 320; |
128 |
prt[11] = 320; |
129 |
} |
130 |
if (outcome == 2) |
131 |
{ |
132 |
message[9] = "* I... okay."; |
133 |
message[10] = "* I should take a few# breaths and properly# assess the situation."; |
134 |
prt[9] = 322; |
135 |
prt[10] = 320; |
136 |
} |
137 |
} |
138 |
if (!global.dialogue_open) |
139 |
scene++; |
140 |
break; |
141 |
case 7: |
142 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
143 |
with (msg) |
144 |
{ |
145 |
ch_msg = 10; |
146 |
ch[1] = "Forgive"; |
147 |
ch[2] = "..."; |
148 |
sndfnt = 102; |
149 |
talker[0] = other.martlet; |
150 |
message[0] = "* The crash just happened# so fast."; |
151 |
message[1] = "* When I saw what had# happened to you, I# panicked!"; |
152 |
message[2] = "* I flew over the sandy# landscape and found# this town."; |
153 |
message[3] = "* I soon realized that I# couldn't risk getting# other monsters involved."; |
154 |
message[4] = "* They might've# questioned me and I# cannot keep secrets!"; |
155 |
message[5] = "* They could've turned us# in to the more sinister# Royal Guards!"; |
156 |
message[6] = "* So I uh..."; |
157 |
message[7] = "* Sat by a cactus for an# hour, thinking of what# a piece of garbage I am."; |
158 |
message[8] = "* I then got the courage# to travel back to you# and apologize but..."; |
159 |
message[9] = "* Here you were."; |
160 |
message[10] = "* So... I'm deeply sorry!"; |
161 |
prt[0] = 333; |
162 |
prt[1] = 333; |
163 |
prt[2] = 338; |
164 |
prt[3] = 317; |
165 |
prt[4] = 320; |
166 |
prt[5] = 333; |
167 |
prt[6] = 323; |
168 |
prt[7] = 329; |
169 |
prt[8] = 320; |
170 |
prt[9] = 317; |
171 |
prt[10] = 317; |
172 |
position = 1; |
173 |
if (outcome == 1) |
174 |
{ |
175 |
message[11] = "* Thank you, Clover!"; |
176 |
message[12] = "* You're very kind!"; |
177 |
prt[11] = 320; |
178 |
prt[12] = 318; |
179 |
} |
180 |
if (outcome == 2) |
181 |
{ |
182 |
message[11] = "* ..."; |
183 |
message[12] = "* Um..."; |
184 |
prt[11] = 322; |
185 |
prt[12] = 323; |
186 |
} |
187 |
} |
188 |
if (!global.dialogue_open) |
189 |
scene++; |
190 |
break; |
191 |
case 8: |
192 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
193 |
with (msg) |
194 |
{ |
195 |
sndfnt = 102; |
196 |
talker[0] = other.martlet; |
197 |
message[0] = "* Anyway, we should move# on."; |
198 |
message[1] = "* I decided that I won't# leave your side now!"; |
199 |
message[2] = "* I'll follow wherever# you lead!"; |
200 |
message[3] = "* You just endured some# crazy Underground# shenanigans, though."; |
201 |
message[4] = "* I'd understand if you# need to rest for a bit."; |
202 |
message[5] = "* If you wanna hang# around, that's great!"; |
203 |
message[6] = "* I didn't get to# sightsee at all on the# way over here."; |
204 |
message[7] = "* Well then, friend.# Shall we be off?"; |
205 |
prt[0] = 328; |
206 |
prt[1] = 313; |
207 |
prt[2] = 313; |
208 |
prt[3] = 320; |
209 |
prt[4] = 320; |
210 |
prt[5] = 328; |
211 |
prt[6] = 328; |
212 |
prt[7] = 337; |
213 |
position = 1; |
214 |
} |
215 |
if (!global.dialogue_open) |
216 |
scene++; |
217 |
break; |
218 |
case 9: |
219 |
with (martlet) |
220 |
{ |
221 |
x_dest[0] = obj_pl.x - 20; |
222 |
y_dest[0] = obj_pl.y; |
223 |
end_direction = "right"; |
224 |
can_walk = true; |
225 |
if (npc_arrived) |
226 |
other.scene++; |
227 |
} |
228 |
break; |
229 |
case 10: |
230 |
with (instance_create(martlet.x, martlet.y, obj_martlet_follower)) |
231 |
npc_reset = true; |
232 |
global.party_member = 1170; |
233 |
instance_destroy(martlet); |
234 |
audio_sound_gain(mus_birdsofafeather, 0, 200); |
235 |
audio_sound_gain(obj_radio.current_song, 1, 800); |
236 |
scene++; |
237 |
break; |
238 |
case 11: |
239 |
instance_destroy(); |
240 |
global.dunes_flag[16] = 1; |
241 |
scr_cutscene_end(); |
242 |
break; |
243 |
} |
244 |
|
245 |
enum e__VW |
246 |
{ |
247 |
XView, |
248 |
YView, |
249 |
WView, |
250 |
HView, |
251 |
Angle, |
252 |
HBorder, |
253 |
VBorder, |
254 |
HSpeed, |
255 |
VSpeed, |
256 |
Object, |
257 |
Visible, |
258 |
XPort, |
259 |
YPort, |
260 |
WPort, |
261 |
HPort, |
262 |
Camera, |
263 |
SurfaceID |
264 |
} |