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gml_Object_obj_dunes_32_flowey_Step_0

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1
if (sprite_index == spr_floweyleave || sprite_index == spr_floweyrise)
2
    exit;
3
if (instance_exists(obj_dialogue) && is_talking == true)
4
{
5
    if (obj_dialogue.cutoff == string_length(obj_dialogue.message[obj_dialogue.message_current]))
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    {
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        image_speed = 0;
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        image_index = 0;
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    }
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    else
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    {
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        image_speed = 0.2;
13
    }
14
}
15
else
16
{
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    image_speed = 0;
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    is_talking = false;
19
}