1 |
event_inherited(); |
2 |
depth = -140; |
3 |
if (interact) |
4 |
{ |
5 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
6 |
is_talking = 1; |
7 |
switch (npc_flag) |
8 |
{ |
9 |
case 0: |
10 |
with (msg) |
11 |
{ |
12 |
message[0] = "* I remember this game working# more efficiently in the past."; |
13 |
message[1] = "* The air pressure seems to have# been tampered with or something."; |
14 |
message[2] = "* Considering this table doubles# as the AC, that ain't good news."; |
15 |
} |
16 |
npc_flag = 1; |
17 |
break; |
18 |
case 1: |
19 |
with (msg) |
20 |
{ |
21 |
message[0] = "* This is the only place that# keeps up on modern trends# in the Dunes."; |
22 |
message[1] = "* How do monsters live without# good ol' electricity?"; |
23 |
message[2] = "* Especially those Wild East# folk!"; |
24 |
message[3] = "* That life ain't for me."; |
25 |
} |
26 |
npc_flag = 2; |
27 |
break; |
28 |
case 2: |
29 |
with (msg) |
30 |
{ |
31 |
message[0] = "* By the way, I've heard talks# of reforesting the Dunes# lately."; |
32 |
message[1] = "* I don't know how but# I'm rootin' for it!"; |
33 |
} |
34 |
break; |
35 |
} |
36 |
} |