| 1 |
event_inherited(); |
| 2 |
depth = -140; |
| 3 |
if (interact) |
| 4 |
{ |
| 5 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 6 |
is_talking = 1; |
| 7 |
switch (npc_flag) |
| 8 |
{ |
| 9 |
case 0: |
| 10 |
with (msg) |
| 11 |
{ |
| 12 |
message[0] = "* I remember this game working# more efficiently in the past."; |
| 13 |
message[1] = "* The air pressure seems to have# been tampered with or something."; |
| 14 |
message[2] = "* Considering this table doubles# as the AC, that ain't good news."; |
| 15 |
} |
| 16 |
npc_flag = 1; |
| 17 |
break; |
| 18 |
case 1: |
| 19 |
with (msg) |
| 20 |
{ |
| 21 |
message[0] = "* This is the only place that# keeps up on modern trends# in the Dunes."; |
| 22 |
message[1] = "* How do monsters live without# good ol' electricity?"; |
| 23 |
message[2] = "* Especially those Wild East# folk!"; |
| 24 |
message[3] = "* That life ain't for me."; |
| 25 |
} |
| 26 |
npc_flag = 2; |
| 27 |
break; |
| 28 |
case 2: |
| 29 |
with (msg) |
| 30 |
{ |
| 31 |
message[0] = "* By the way, I've heard talks# of reforesting the Dunes# lately."; |
| 32 |
message[1] = "* I don't know how but# I'm rootin' for it!"; |
| 33 |
} |
| 34 |
break; |
| 35 |
} |
| 36 |
} |