1 |
event_inherited(); |
2 |
if (interact && sprite_index == spr_cafe_npc_gamer) |
3 |
{ |
4 |
if (obj_pl.x < x) |
5 |
{ |
6 |
image_xscale = -1; |
7 |
x = xstart + 1; |
8 |
} |
9 |
else |
10 |
{ |
11 |
image_xscale = 1; |
12 |
x = xstart; |
13 |
} |
14 |
waiter = 1; |
15 |
scr_cutscene_start(); |
16 |
} |
17 |
if (waiter == 0) |
18 |
{ |
19 |
if (sprite_index == spr_cafe_npc_gamer_talk) |
20 |
{ |
21 |
sprite_index = spr_cafe_npc_gamer; |
22 |
image_index = image_number - 4; |
23 |
} |
24 |
else if (image_index <= 0) |
25 |
{ |
26 |
image_speed = 0; |
27 |
sprite_index = spr_cafe_npc_gamer; |
28 |
} |
29 |
else if (image_speed == 0) |
30 |
{ |
31 |
image_speed = -0.25; |
32 |
} |
33 |
} |
34 |
if (waiter > 0) |
35 |
{ |
36 |
if (waiter == 1) |
37 |
{ |
38 |
if (sprite_index == spr_cafe_npc_gamer) |
39 |
{ |
40 |
if (image_speed == 0) |
41 |
image_speed = 0.25; |
42 |
if (image_index >= (image_number - 1)) |
43 |
{ |
44 |
image_speed = 0; |
45 |
sprite_index = spr_cafe_npc_gamer_talk; |
46 |
waiter = 2; |
47 |
} |
48 |
} |
49 |
exit; |
50 |
} |
51 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
52 |
switch (npc_flag) |
53 |
{ |
54 |
case 0: |
55 |
with (msg) |
56 |
{ |
57 |
talker[0] = other.object_index; |
58 |
message[0] = "* Yo, what do ya want? I'm in# the middle of a gaming sesh."; |
59 |
message[1] = "* Oh, you're a kid like me! I# bet you're good at these# machines."; |
60 |
message[2] = "* Have you tried out Mew Mew# Love Blaster? It's addicting!"; |
61 |
message[3] = "* I suck at it though."; |
62 |
message[4] = "* I hear there's a final boss# but I've never seen anyone# reach it."; |
63 |
message[5] = "* Bet you could totally kick its# butt!"; |
64 |
} |
65 |
break; |
66 |
case 1: |
67 |
with (msg) |
68 |
{ |
69 |
talker[0] = other.object_index; |
70 |
message[0] = "* If you're around the area and# need monsters to hang with,"; |
71 |
message[1] = "* My friend group are the# coolest kids around."; |
72 |
message[2] = "* The head count has been down# lately... but it's still a fun# time!"; |
73 |
} |
74 |
break; |
75 |
case 2: |
76 |
with (msg) |
77 |
{ |
78 |
talker[0] = other.object_index; |
79 |
message[0] = "* Yo, sorry if I'm hogging this# game."; |
80 |
message[1] = "* I'm determined to unlock a# secret character I saw on# Undernet."; |
81 |
message[2] = "* So far I haven't had any luck,# but it's gotta be real! I saw# the screenshot!"; |
82 |
} |
83 |
break; |
84 |
case 3: |
85 |
with (msg) |
86 |
{ |
87 |
talker[0] = other.object_index; |
88 |
message[0] = "* Can't talk. Gaming."; |
89 |
} |
90 |
break; |
91 |
} |
92 |
if (!global.dialogue_open) |
93 |
{ |
94 |
if (npc_flag < 3) |
95 |
npc_flag += 1; |
96 |
waiter = 0; |
97 |
scr_cutscene_end(); |
98 |
} |
99 |
} |