1 |
event_inherited(); |
2 |
depth = -10; |
3 |
if (interact) |
4 |
{ |
5 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
6 |
is_talking = 1; |
7 |
switch (npc_flag) |
8 |
{ |
9 |
case 0: |
10 |
with (msg) |
11 |
{ |
12 |
message[0] = "* Yep..."; |
13 |
message[1] = "* ..."; |
14 |
message[2] = "* That's correct..."; |
15 |
message[3] = "* ..."; |
16 |
message[4] = "* No, not that I know of."; |
17 |
message[5] = "* ..."; |
18 |
message[6] = "* Sir, what are you suggesting?"; |
19 |
message[7] = "* ..."; |
20 |
message[8] = "* Are you sure?"; |
21 |
message[9] = "* ..."; |
22 |
message[10] = "* No, I'm not arguing, it's# just..."; |
23 |
message[11] = "* ..."; |
24 |
message[12] = "* Affirmative."; |
25 |
message[13] = "* Over and out."; |
26 |
} |
27 |
npc_flag = 1; |
28 |
break; |
29 |
case 1: |
30 |
with (msg) |
31 |
{ |
32 |
message[0] = "* Please stand clear of this# machine while we're operating."; |
33 |
message[1] = "* In fact, I'mma need you to# stand clear of the whole# arcade."; |
34 |
message[2] = "* It's best you don't question# it, alright?"; |
35 |
} |
36 |
npc_flag = 2; |
37 |
break; |
38 |
case 2: |
39 |
with (msg) |
40 |
{ |
41 |
message[0] = "* Sir, it's me again."; |
42 |
message[1] = "* We have a problem."; |
43 |
message[2] = "* ..."; |
44 |
message[3] = "* Yeah. "; |
45 |
message[4] = "* There's a kid jeopardizing the# operation."; |
46 |
message[5] = "* Brown hat. Yellow bandana."; |
47 |
message[6] = "* ..."; |
48 |
message[7] = "* Yep, that's the one."; |
49 |
message[8] = "* ..."; |
50 |
message[9] = "* Do I have a distraction? "; |
51 |
message[10] = "* No, why would I?"; |
52 |
message[11] = "* What do kids like?"; |
53 |
message[12] = "* ..."; |
54 |
message[13] = "* Video games!?"; |
55 |
message[14] = "* You do know what I'm trying to# get them away from right?"; |
56 |
message[15] = "* ..."; |
57 |
message[16] = "* Their parents?"; |
58 |
message[17] = "* Yeah, I think kids like their# parents..."; |
59 |
message[18] = "* ..."; |
60 |
message[19] = "* What?"; |
61 |
message[20] = "* But sir!"; |
62 |
message[21] = "* ..."; |
63 |
message[22] = "* ...Affirmative."; |
64 |
message[23] = "* Over and out."; |
65 |
} |
66 |
npc_flag = 3; |
67 |
break; |
68 |
case 3: |
69 |
waiter = 1; |
70 |
npc_flag = 4; |
71 |
break; |
72 |
case 4: |
73 |
with (msg) |
74 |
{ |
75 |
message[0] = "* (Not again!)"; |
76 |
message[1] = "* Um, hey kiddo!"; |
77 |
message[2] = "* Why don't you go to the# playground?"; |
78 |
message[3] = "* Yeah!"; |
79 |
message[4] = "* Go on and get some exercise!"; |
80 |
message[5] = "* These arcade games will# only..."; |
81 |
message[6] = "* Will only..."; |
82 |
message[7] = "* ..."; |
83 |
} |
84 |
npc_flag = 5; |
85 |
break; |
86 |
case 5: |
87 |
with (msg) |
88 |
{ |
89 |
message[0] = "* ..."; |
90 |
message[1] = "* I've got a job to do."; |
91 |
} |
92 |
break; |
93 |
} |
94 |
} |
95 |
if (waiter == 1) |
96 |
{ |
97 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
98 |
with (msg) |
99 |
{ |
100 |
ch_msg = 3; |
101 |
ch[1] = "Great!"; |
102 |
ch[2] = ":("; |
103 |
message[0] = "* Say, sport!"; |
104 |
message[1] = "* How have you been lately?"; |
105 |
message[2] = "* How's the homework coming?"; |
106 |
message[3] = "* How're the grades?"; |
107 |
if (outcome == 1) |
108 |
{ |
109 |
message[4] = "* What swell news!"; |
110 |
message[5] = "* Your mother always said your# head was too large for your# body but you know what?"; |
111 |
message[6] = "* It's because you're so smart!"; |
112 |
message[7] = "* Ha ha! Proud of you!"; |
113 |
message[8] = "* (I'm so sorry.)"; |
114 |
other.waiter = 0; |
115 |
} |
116 |
if (outcome == 2) |
117 |
{ |
118 |
message[4] = "* Ah, well, you always were a# disappointment!"; |
119 |
message[5] = "* ...Is what those nasty bullies# at school would say!"; |
120 |
message[6] = "* Ha ha! I would never!"; |
121 |
message[7] = "* Uhh-just keep studying and I'm# sure you'll be on the path to# success in no time!"; |
122 |
message[8] = "* (I'm so sorry.)"; |
123 |
other.waiter = 0; |
124 |
} |
125 |
} |
126 |
} |