| 1 |
event_inherited(); |
| 2 |
depth = -10; |
| 3 |
if (interact) |
| 4 |
{ |
| 5 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 6 |
is_talking = 1; |
| 7 |
switch (npc_flag) |
| 8 |
{ |
| 9 |
case 0: |
| 10 |
with (msg) |
| 11 |
{ |
| 12 |
message[0] = "* Yep..."; |
| 13 |
message[1] = "* ..."; |
| 14 |
message[2] = "* That's correct..."; |
| 15 |
message[3] = "* ..."; |
| 16 |
message[4] = "* No, not that I know of."; |
| 17 |
message[5] = "* ..."; |
| 18 |
message[6] = "* Sir, what are you suggesting?"; |
| 19 |
message[7] = "* ..."; |
| 20 |
message[8] = "* Are you sure?"; |
| 21 |
message[9] = "* ..."; |
| 22 |
message[10] = "* No, I'm not arguing, it's# just..."; |
| 23 |
message[11] = "* ..."; |
| 24 |
message[12] = "* Affirmative."; |
| 25 |
message[13] = "* Over and out."; |
| 26 |
} |
| 27 |
npc_flag = 1; |
| 28 |
break; |
| 29 |
case 1: |
| 30 |
with (msg) |
| 31 |
{ |
| 32 |
message[0] = "* Please stand clear of this# machine while we're operating."; |
| 33 |
message[1] = "* In fact, I'mma need you to# stand clear of the whole# arcade."; |
| 34 |
message[2] = "* It's best you don't question# it, alright?"; |
| 35 |
} |
| 36 |
npc_flag = 2; |
| 37 |
break; |
| 38 |
case 2: |
| 39 |
with (msg) |
| 40 |
{ |
| 41 |
message[0] = "* Sir, it's me again."; |
| 42 |
message[1] = "* We have a problem."; |
| 43 |
message[2] = "* ..."; |
| 44 |
message[3] = "* Yeah. "; |
| 45 |
message[4] = "* There's a kid jeopardizing the# operation."; |
| 46 |
message[5] = "* Brown hat. Yellow bandana."; |
| 47 |
message[6] = "* ..."; |
| 48 |
message[7] = "* Yep, that's the one."; |
| 49 |
message[8] = "* ..."; |
| 50 |
message[9] = "* Do I have a distraction? "; |
| 51 |
message[10] = "* No, why would I?"; |
| 52 |
message[11] = "* What do kids like?"; |
| 53 |
message[12] = "* ..."; |
| 54 |
message[13] = "* Video games!?"; |
| 55 |
message[14] = "* You do know what I'm trying to# get them away from right?"; |
| 56 |
message[15] = "* ..."; |
| 57 |
message[16] = "* Their parents?"; |
| 58 |
message[17] = "* Yeah, I think kids like their# parents..."; |
| 59 |
message[18] = "* ..."; |
| 60 |
message[19] = "* What?"; |
| 61 |
message[20] = "* But sir!"; |
| 62 |
message[21] = "* ..."; |
| 63 |
message[22] = "* ...Affirmative."; |
| 64 |
message[23] = "* Over and out."; |
| 65 |
} |
| 66 |
npc_flag = 3; |
| 67 |
break; |
| 68 |
case 3: |
| 69 |
waiter = 1; |
| 70 |
npc_flag = 4; |
| 71 |
break; |
| 72 |
case 4: |
| 73 |
with (msg) |
| 74 |
{ |
| 75 |
message[0] = "* (Not again!)"; |
| 76 |
message[1] = "* Um, hey kiddo!"; |
| 77 |
message[2] = "* Why don't you go to the# playground?"; |
| 78 |
message[3] = "* Yeah!"; |
| 79 |
message[4] = "* Go on and get some exercise!"; |
| 80 |
message[5] = "* These arcade games will# only..."; |
| 81 |
message[6] = "* Will only..."; |
| 82 |
message[7] = "* ..."; |
| 83 |
} |
| 84 |
npc_flag = 5; |
| 85 |
break; |
| 86 |
case 5: |
| 87 |
with (msg) |
| 88 |
{ |
| 89 |
message[0] = "* ..."; |
| 90 |
message[1] = "* I've got a job to do."; |
| 91 |
} |
| 92 |
break; |
| 93 |
} |
| 94 |
} |
| 95 |
if (waiter == 1) |
| 96 |
{ |
| 97 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 98 |
with (msg) |
| 99 |
{ |
| 100 |
ch_msg = 3; |
| 101 |
ch[1] = "Great!"; |
| 102 |
ch[2] = ":("; |
| 103 |
message[0] = "* Say, sport!"; |
| 104 |
message[1] = "* How have you been lately?"; |
| 105 |
message[2] = "* How's the homework coming?"; |
| 106 |
message[3] = "* How're the grades?"; |
| 107 |
if (outcome == 1) |
| 108 |
{ |
| 109 |
message[4] = "* What swell news!"; |
| 110 |
message[5] = "* Your mother always said your# head was too large for your# body but you know what?"; |
| 111 |
message[6] = "* It's because you're so smart!"; |
| 112 |
message[7] = "* Ha ha! Proud of you!"; |
| 113 |
message[8] = "* (I'm so sorry.)"; |
| 114 |
other.waiter = 0; |
| 115 |
} |
| 116 |
if (outcome == 2) |
| 117 |
{ |
| 118 |
message[4] = "* Ah, well, you always were a# disappointment!"; |
| 119 |
message[5] = "* ...Is what those nasty bullies# at school would say!"; |
| 120 |
message[6] = "* Ha ha! I would never!"; |
| 121 |
message[7] = "* Uhh-just keep studying and I'm# sure you'll be on the path to# success in no time!"; |
| 122 |
message[8] = "* (I'm so sorry.)"; |
| 123 |
other.waiter = 0; |
| 124 |
} |
| 125 |
} |
| 126 |
} |