1 | switch (scene) |
2 | { |
3 | case 0: |
4 | if (place_meeting(x, y, obj_pl)) |
5 | { |
6 | obj_pl.direction = 90; |
7 | scr_cutscene_start |
8 | cutscene_advance(); |
9 | } |
10 | break; |
11 | case 1: |
12 | cutscene_wait(0.5); |
13 | break; |
14 | case 2: |
15 | instance_create_depth(148, 41, 0, obj_steamworks_34_pellets); |
16 | cutscene_advance(); |
17 | break; |
18 | case 3: |
19 | cutscene_wait(1.5); |
20 | break; |
21 | case 4: |
22 | global.dunes_flag[51] = 1; |
23 | cutscene_end(); |
24 | break; |
25 | } |