1 | event_inherited(); |
2 | if (interact == 1) |
3 | { |
4 | scr_text(); |
5 | is_talking = 1; |
6 | switch (npc_flag) |
7 | { |
8 | case 0: |
9 | with (msg) |
10 | message[0] = "* My poor boy... where did you# go?"; |
11 | break; |
12 | } |
13 | } |