| 1 | event_inherited(); |
| 2 | if (interact == 1) |
| 3 | { |
| 4 | scr_text(); |
| 5 | is_talking = 1; |
| 6 | switch (npc_flag) |
| 7 | { |
| 8 | case 0: |
| 9 | with (msg) |
| 10 | message[0] = "* My poor boy... where did you# go?"; |
| 11 | break; |
| 12 | } |
| 13 | } |