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gml_Object_obj_dunes_42_cellar_door_Create_0

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event_inherited();
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if (global.route == 3)
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    message[0] = "* (You hear whispering coming#  from the cellar.)";
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else
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    message[0] = "* (The cellar is locked. Must be#  where the harvest is stored.)";
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depth = 0;
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image_speed = 0;