| 1 |
event_inherited(); |
| 2 |
if (interact == 1) |
| 3 |
{ |
| 4 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 5 |
is_talking = 1; |
| 6 |
switch (npc_flag) |
| 7 |
{ |
| 8 |
case 0: |
| 9 |
with (msg) |
| 10 |
{ |
| 11 |
message[0] = "* Sorry, can't talk long. I'm# preparing for harvest."; |
| 12 |
message[1] = "* (Must be one of those Wild# East folk.)"; |
| 13 |
message[2] = "* Huh? No, I didn't say# anything."; |
| 14 |
} |
| 15 |
npc_flag += 1; |
| 16 |
break; |
| 17 |
case 1: |
| 18 |
with (msg) |
| 19 |
{ |
| 20 |
message[0] = "* Have you been to Snowdin?"; |
| 21 |
message[1] = "* I've heard rumors of our crops# being cultivated around those# parts."; |
| 22 |
message[2] = "* I'm thinking of opening up an# investigation soon."; |
| 23 |
message[3] = "* I'm not bored or anything,# just wanna protect the# business."; |
| 24 |
} |
| 25 |
npc_flag += 1; |
| 26 |
break; |
| 27 |
case 2: |
| 28 |
with (msg) |
| 29 |
{ |
| 30 |
message[0] = "* Don't you have role-playing to# do or something?"; |
| 31 |
message[1] = "* Shootouts? Inconveniencing# pedestrians? That's all bro# does after all."; |
| 32 |
message[2] = "* He's always up to something;# having fun while I'm stuck with# the farm work..."; |
| 33 |
message[3] = "* Ugh."; |
| 34 |
} |
| 35 |
npc_flag += 1; |
| 36 |
break; |
| 37 |
case 3: |
| 38 |
with (msg) |
| 39 |
message[0] = "* Go on. I have work to do."; |
| 40 |
break; |
| 41 |
} |
| 42 |
} |