| 1 |
event_inherited(); |
| 2 |
if (interact == 1) |
| 3 |
{ |
| 4 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
| 5 |
is_talking = 1; |
| 6 |
switch (npc_flag) |
| 7 |
{ |
| 8 |
case 0: |
| 9 |
with (msg) |
| 10 |
{ |
| 11 |
message[0] = "* Welcome to Sunnyside Farm!"; |
| 12 |
message[1] = "* It ain't much but we call it# home!"; |
| 13 |
message[2] = "* My name's Solomon."; |
| 14 |
message[3] = "* You must be from Starlo's# town, eh?"; |
| 15 |
message[4] = "* I have mixed feelin's about it# all, if I'm bein' honest."; |
| 16 |
message[5] = "* The boy rarely talks to us,# it's a shame."; |
| 17 |
message[6] = "* He probably thinks we hate his# life choices but that just# ain't true."; |
| 18 |
message[7] = "* It's because of him that our# farm stayed in business durin'# the ol' drought."; |
| 19 |
message[8] = "* His little town attracted# monsters to this area after# most moved away."; |
| 20 |
message[9] = "* I believe that deep down,# savin' the farm was his true# motivation, I do."; |
| 21 |
} |
| 22 |
npc_flag += 1; |
| 23 |
break; |
| 24 |
case 1: |
| 25 |
with (msg) |
| 26 |
{ |
| 27 |
message[0] = "* I think it's real flatterin',# the accent Starlo puts on fer# his character."; |
| 28 |
message[1] = "* He almost sounds like his ol'# man, he does."; |
| 29 |
message[2] = "* In reality, my boys both got# Crestina's voice, lucky fellas."; |
| 30 |
message[3] = "* Before they were born, she# would always sing so# purtty-like."; |
| 31 |
message[4] = "* I never hear it no more,# though."; |
| 32 |
message[5] = "* Guess she lacks the confidence# now. Ain't that sad?"; |
| 33 |
} |
| 34 |
npc_flag += 1; |
| 35 |
break; |
| 36 |
case 2: |
| 37 |
with (msg) |
| 38 |
{ |
| 39 |
message[0] = "* The crops are lookin' mighty# fine if I do say so."; |
| 40 |
message[1] = "* I would give ya some but they# ain't quite ready to eat."; |
| 41 |
message[2] = "* If ye're around Oasis Valley# this weekend, stop by the# farmers market!"; |
| 42 |
} |
| 43 |
break; |
| 44 |
} |
| 45 |
} |