| 1 |
var actor_crestina = 769; |
| 2 |
var actor_dad = 371; |
| 3 |
var actor_orion = 553; |
| 4 |
var actor_ceroba = 1161; |
| 5 |
switch (scene) |
| 6 |
{ |
| 7 |
case 0: |
| 8 |
scr_cutscene_start(); |
| 9 |
audio_sound_gain(obj_radio.current_song, 0, 750); |
| 10 |
cutscene_wait(1); |
| 11 |
break; |
| 12 |
case 1: |
| 13 |
cutscene_dialogue(); |
| 14 |
with (msg) |
| 15 |
{ |
| 16 |
position = 0; |
| 17 |
talker[0] = actor_dad; |
| 18 |
talker[1] = actor_crestina; |
| 19 |
talker[2] = 1161; |
| 20 |
talker[4] = actor_orion; |
| 21 |
talker[5] = actor_crestina; |
| 22 |
talker[6] = actor_orion; |
| 23 |
talker[7] = actor_dad; |
| 24 |
talker[8] = actor_crestina; |
| 25 |
talker[9] = 1161; |
| 26 |
talker[11] = actor_dad; |
| 27 |
sndfnt_array[0] = 391; |
| 28 |
sndfnt_array[1] = 391; |
| 29 |
sndfnt_array[2] = 108; |
| 30 |
sndfnt_array[3] = 108; |
| 31 |
sndfnt_array[4] = 391; |
| 32 |
sndfnt_array[5] = 391; |
| 33 |
sndfnt_array[6] = 391; |
| 34 |
sndfnt_array[7] = 391; |
| 35 |
sndfnt_array[8] = 391; |
| 36 |
sndfnt_array[9] = 108; |
| 37 |
sndfnt_array[10] = 108; |
| 38 |
sndfnt_array[11] = 391; |
| 39 |
message[0] = "* So you can't find Starlo# anywhere?"; |
| 40 |
message[1] = "* That isn't like him at all!"; |
| 41 |
message[2] = "* I was hoping he was# here, hiding in his room# or something.\t"; |
| 42 |
message[3] = "* Now... I have no idea."; |
| 43 |
message[4] = "* Maybe he ran away? His empire# did just crumble beneath him."; |
| 44 |
message[5] = "* Where though? The path he took# only leads to the Steamworks# gate."; |
| 45 |
message[6] = "* Do you think he... jumped the# fence?"; |
| 46 |
message[7] = "* There's no way! He can't do# that! There's nothin' out# there!"; |
| 47 |
message[8] = "* Was he ever one to stick to# the rules though? He# might've..."; |
| 48 |
message[9] = "* It's okay, stay calm. We# haven't exhausted our# options yet.\t"; |
| 49 |
message[10] = "* I'm sure he'll return# soon. He's too much of# a softy at heart."; |
| 50 |
message[11] = "* I hope you're right..."; |
| 51 |
prt[2] = 394; |
| 52 |
prt[3] = 394; |
| 53 |
prt[9] = 370; |
| 54 |
prt[10] = 394; |
| 55 |
} |
| 56 |
break; |
| 57 |
case 2: |
| 58 |
cutscene_wait(0.25); |
| 59 |
break; |
| 60 |
case 3: |
| 61 |
instance_create(obj_pl.x, obj_pl.y, obj_player_npc); |
| 62 |
cutscene_advance(); |
| 63 |
break; |
| 64 |
case 4: |
| 65 |
cutscene_npc_walk(actor_ceroba, 100, actor_ceroba.y, 2, "x", "down"); |
| 66 |
break; |
| 67 |
case 5: |
| 68 |
cutscene_wait(0.25); |
| 69 |
break; |
| 70 |
case 6: |
| 71 |
cutscene_npc_walk(1168, 162, 162, 3, "y", "left"); |
| 72 |
break; |
| 73 |
case 7: |
| 74 |
cutscene_npc_walk(actor_ceroba, 100, 200, 2, "y", "down"); |
| 75 |
break; |
| 76 |
case 8: |
| 77 |
if (actor_ceroba.image_alpha > 0) |
| 78 |
{ |
| 79 |
actor_ceroba.image_alpha -= 0.1; |
| 80 |
} |
| 81 |
else |
| 82 |
{ |
| 83 |
instance_destroy(actor_ceroba); |
| 84 |
cutscene_advance(); |
| 85 |
} |
| 86 |
break; |
| 87 |
case 9: |
| 88 |
instance_destroy(actor_ceroba); |
| 89 |
instance_destroy(obj_player_npc); |
| 90 |
cutscene_advance(); |
| 91 |
break; |
| 92 |
case 10: |
| 93 |
global.dunes_flag[36] = 1; |
| 94 |
audio_sound_gain(obj_radio.current_song, 1, 500); |
| 95 |
cutscene_end(); |
| 96 |
break; |
| 97 |
} |