1 |
switch (scene) |
2 |
{ |
3 |
case 0: |
4 |
if (obj_pl.y < 220) |
5 |
{ |
6 |
scr_cutscene_start(); |
7 |
if (abs(obj_pl.x - 220) > 15) |
8 |
cutscene_advance(); |
9 |
else |
10 |
cutscene_advance(2); |
11 |
instance_create_depth(obj_pl.x, obj_pl.y, -100, obj_player_npc); |
12 |
} |
13 |
break; |
14 |
case 1: |
15 |
cutscene_npc_walk(1168, 220, obj_player_npc.y, 3, "x", "up"); |
16 |
break; |
17 |
case 2: |
18 |
cutscene_wait(0.5); |
19 |
break; |
20 |
case 3: |
21 |
actor_flowey.action_sprite = true; |
22 |
actor_flowey.sprite_index = spr_floweyrise; |
23 |
actor_flowey.image_alpha = 1; |
24 |
actor_flowey.image_speed = 0.25; |
25 |
cutscene_advance(); |
26 |
break; |
27 |
case 4: |
28 |
cutscene_animation_end(actor_flowey, true); |
29 |
break; |
30 |
case 5: |
31 |
actor_flowey.action_sprite = false; |
32 |
cutscene_advance(); |
33 |
break; |
34 |
case 6: |
35 |
cutscene_dialogue(); |
36 |
with (msg) |
37 |
{ |
38 |
talker[0] = 3194; |
39 |
message[0] = "* Howdy!"; |
40 |
message[1] = "* Regular monsters are# one thing but..."; |
41 |
message[2] = "* That fox lady you just# killed was a piece of# work, huh?"; |
42 |
message[3] = "* If you bested her,# ASGORE doesn't stand a# chance!"; |
43 |
message[4] = "* Now..."; |
44 |
prt[0] = 348; |
45 |
prt[1] = 348; |
46 |
prt[2] = 347; |
47 |
prt[3] = 348; |
48 |
prt[4] = 347; |
49 |
} |
50 |
break; |
51 |
case 7: |
52 |
cutscene_wait(0.5); |
53 |
break; |
54 |
case 8: |
55 |
cutscene_npc_direction(actor_flowey, "up"); |
56 |
break; |
57 |
case 9: |
58 |
cutscene_camera_move(obj_pl.x, 120, 2); |
59 |
break; |
60 |
case 10: |
61 |
cutscene_dialogue(); |
62 |
with (msg) |
63 |
{ |
64 |
talker[0] = 3194; |
65 |
message[0] = "* ..."; |
66 |
message[1] = "* I'm not too sure how to# open this door."; |
67 |
message[2] = "* Hmm..."; |
68 |
prt[0] = 352; |
69 |
prt[1] = 357; |
70 |
prt[2] = 353; |
71 |
if (message_current == 1) |
72 |
other.actor_flowey.npc_direction = "down"; |
73 |
} |
74 |
break; |
75 |
case 11: |
76 |
cutscene_npc_direction(actor_flowey, "up"); |
77 |
break; |
78 |
case 12: |
79 |
shoot_noloop = false; |
80 |
cutscene_wait(0.5); |
81 |
break; |
82 |
case 13: |
83 |
cutscene_npc_action_sprite(1168, 3313, 1, false); |
84 |
if (obj_player_npc.image_index >= 8 && !shoot_noloop) |
85 |
{ |
86 |
shoot_noloop = true; |
87 |
audio_play_sound(snd_duel_shot, 1, 0); |
88 |
if (!instance_exists(obj_dunes_43_number_pad_destroyed)) |
89 |
{ |
90 |
instance_create_depth(137, 106, obj_dunes_43_gate.depth - 1, obj_dunes_43_number_pad_destroyed); |
91 |
obj_dunes_43_number_pad_destroyed.sprite_index = spr_dunes_43_number_pad_destroyed_geno; |
92 |
} |
93 |
} |
94 |
break; |
95 |
case 14: |
96 |
cutscene_wait(1.5); |
97 |
break; |
98 |
case 15: |
99 |
cutscene_sfx_play(270, 2); |
100 |
cutscene_advance(); |
101 |
break; |
102 |
case 16: |
103 |
cutscene_screenshake(1, 2); |
104 |
break; |
105 |
case 17: |
106 |
cutscene_action_sprite(1958, 1105, 1/3, true, 0, 631, 0); |
107 |
break; |
108 |
case 18: |
109 |
cutscene_wait(1); |
110 |
break; |
111 |
case 19: |
112 |
cutscene_npc_direction(actor_flowey, "down"); |
113 |
break; |
114 |
case 20: |
115 |
cutscene_dialogue(); |
116 |
with (msg) |
117 |
{ |
118 |
talker[0] = 3194; |
119 |
message[0] = "* ..."; |
120 |
message[1] = "* Uh, sure... That works."; |
121 |
message[2] = "* See you up ahead,# Clover!"; |
122 |
prt[0] = 352; |
123 |
prt[1] = 3640; |
124 |
prt[2] = 347; |
125 |
} |
126 |
break; |
127 |
case 21: |
128 |
actor_flowey.action_sprite = true; |
129 |
actor_flowey.sprite_index = spr_floweyleave; |
130 |
actor_flowey.image_speed = 0.25; |
131 |
cutscene_advance(); |
132 |
break; |
133 |
case 22: |
134 |
cutscene_animation_end(actor_flowey, true); |
135 |
break; |
136 |
case 23: |
137 |
instance_destroy(actor_flowey); |
138 |
cutscene_wait(0.25); |
139 |
break; |
140 |
case 24: |
141 |
cutscene_camera_move(obj_pl.x, obj_pl.y, 2); |
142 |
break; |
143 |
case 25: |
144 |
cutscene_end(); |
145 |
with (instance_create(192, 130, obj_doorway)) |
146 |
{ |
147 |
image_xscale = 3.5; |
148 |
image_yscale = 1.25; |
149 |
nextroom = 141; |
150 |
xx = 160; |
151 |
yy = 520; |
152 |
} |
153 |
camera_set_view_target(view_camera[0], 1031); |
154 |
global.dunes_flag[35] = 1; |
155 |
break; |
156 |
} |