1 |
switch (scene) |
2 |
{ |
3 |
case 0: |
4 |
if (obj_pl.y < 220) |
5 |
{ |
6 |
scr_cutscene_start(); |
7 |
cutscene_advance(); |
8 |
} |
9 |
break; |
10 |
case 1: |
11 |
cutscene_wait(0.5); |
12 |
break; |
13 |
case 2: |
14 |
actor_flowey.action_sprite = true; |
15 |
actor_flowey.sprite_index = spr_floweyrise; |
16 |
actor_flowey.image_alpha = 1; |
17 |
actor_flowey.image_speed = 0.25; |
18 |
cutscene_advance(); |
19 |
break; |
20 |
case 3: |
21 |
cutscene_animation_end(actor_flowey, true); |
22 |
break; |
23 |
case 4: |
24 |
actor_flowey.action_sprite = false; |
25 |
cutscene_advance(); |
26 |
break; |
27 |
case 5: |
28 |
cutscene_dialogue(); |
29 |
with (msg) |
30 |
{ |
31 |
talker[0] = 3194; |
32 |
message[0] = "* Golly, ain't this# dandy?\t"; |
33 |
message[1] = "* Everyone you met just# abandoned you for their# own interests."; |
34 |
message[2] = "* Those aren't real# friends, no way."; |
35 |
message[3] = "* I'm here for you# though! Always will be!"; |
36 |
message[4] = "* Now... let's get outta# here."; |
37 |
prt[0] = 348; |
38 |
prt[1] = 356; |
39 |
prt[2] = 349; |
40 |
prt[3] = 348; |
41 |
prt[4] = 347; |
42 |
} |
43 |
break; |
44 |
case 6: |
45 |
cutscene_wait(0.5); |
46 |
break; |
47 |
case 7: |
48 |
cutscene_npc_direction(actor_flowey, "up"); |
49 |
break; |
50 |
case 8: |
51 |
cutscene_camera_move(obj_pl.x, 120, 2); |
52 |
break; |
53 |
case 9: |
54 |
cutscene_dialogue(); |
55 |
with (msg) |
56 |
{ |
57 |
talker[0] = 3194; |
58 |
message[0] = "* ..."; |
59 |
message[1] = "* I'm not too sure how to# open this door."; |
60 |
message[2] = "* Hold on."; |
61 |
prt[0] = 352; |
62 |
prt[1] = 357; |
63 |
prt[2] = 357; |
64 |
if (message_current == 1) |
65 |
other.actor_flowey.npc_direction = "down"; |
66 |
} |
67 |
break; |
68 |
case 10: |
69 |
cutscene_npc_direction(actor_flowey, "up"); |
70 |
break; |
71 |
case 11: |
72 |
if (!instance_exists(obj_dunes_43_number_pad_destroyed)) |
73 |
{ |
74 |
audio_play_sound(snd_flowey_panel_hack, 1, 0); |
75 |
instance_create_depth(137, 106, obj_dunes_43_gate.depth - 1, obj_dunes_43_number_pad_destroyed); |
76 |
} |
77 |
else |
78 |
{ |
79 |
var number_pad = 859; |
80 |
if (number_pad.image_index >= (number_pad.image_number - 1)) |
81 |
cutscene_wait(0.25); |
82 |
} |
83 |
break; |
84 |
case 12: |
85 |
cutscene_sfx_play(270, 2); |
86 |
cutscene_advance(13); |
87 |
break; |
88 |
case 13: |
89 |
cutscene_screenshake(1, 2); |
90 |
break; |
91 |
case 14: |
92 |
cutscene_action_sprite(1958, 1105, 1/3, true, 0, 631, 0); |
93 |
break; |
94 |
case 15: |
95 |
cutscene_wait(1); |
96 |
break; |
97 |
case 16: |
98 |
cutscene_npc_direction(actor_flowey, "down"); |
99 |
break; |
100 |
case 17: |
101 |
cutscene_dialogue(); |
102 |
with (msg) |
103 |
{ |
104 |
talker[0] = 3194; |
105 |
message[0] = "* That's one way of# opening it!"; |
106 |
message[1] = "* We can finally leave# this wasteland behind!"; |
107 |
message[2] = "* See ya later, Clover!"; |
108 |
prt[0] = 348; |
109 |
prt[1] = 348; |
110 |
prt[2] = 348; |
111 |
} |
112 |
break; |
113 |
case 18: |
114 |
actor_flowey.action_sprite = true; |
115 |
actor_flowey.sprite_index = spr_floweyleave; |
116 |
actor_flowey.image_speed = 0.25; |
117 |
cutscene_advance(); |
118 |
break; |
119 |
case 19: |
120 |
cutscene_animation_end(actor_flowey, true); |
121 |
break; |
122 |
case 20: |
123 |
instance_destroy(actor_flowey); |
124 |
cutscene_wait(0.25); |
125 |
break; |
126 |
case 21: |
127 |
cutscene_camera_move(obj_pl.x, obj_pl.y, 2); |
128 |
break; |
129 |
case 22: |
130 |
cutscene_end(); |
131 |
with (instance_create(192, 130, obj_doorway)) |
132 |
{ |
133 |
image_xscale = 3.5; |
134 |
image_yscale = 1.25; |
135 |
nextroom = 141; |
136 |
xx = 160; |
137 |
yy = 520; |
138 |
} |
139 |
camera_set_view_target(view_camera[0], 1031); |
140 |
global.dunes_flag[35] = 1; |
141 |
break; |
142 |
} |